Modern/Sci-fi Role-Playing Story Driven with Classic Turn-Based Action
Discover the true nature of "Vidya" a technology introduced to Gaia by an unknown cause
Level up your characters, acquire equipment, gain new "Vidya" skills, while exploring the world
Designed to be a modern day RPG...
THIS WAS MOVED TO "COMPLETED PROJECTS" AND THIS PAGE IS NO LONGER SUPPORTED!
Still in the alpha stages! The demo is just to get the general idea, of where the story is heading.
It took longer than announced because I decided to transfer the whole game to RPG Maker MV, but here it is !
Warning : this game evokes religions in a philosophical perspective.
Theory of Everything
You start with Isaac, a young physicist who begins to build a theory of...
Why do we tell these stories?
I am sure, in this environment in this community, that I am not alone, when I say that I have an urge to tell something, to mostly faceless audience.
But what's the point? Do we need a reason? I often find myself sitting, pondering not the actual...
Theory of Everything allows the player to travel through the history of science. Your mind will be split between four characters...
Isaac is a physicist. He wants to create a theory of everything, which would be able to explain any phenomenon in the universe. But he's...
The game is for ages 13 and up,
so please be aware about the game contents below:
• Infrequent use of strong language.
See (only as reference): ESRB Ratings Guide.
Opening Video, including Credit:
(opening song by Mashiro Ayano)
Not updated yet.
Credit in the...
I have been enjoying a game on my iPhone, called Wonderbox. It is just a little game where you create adventures, share them, whilst also being able to play others. It's a bit zelda-esque. I have started some youtube for those, gonna start with RPG maker things soon as well. So if you wish to see, do check it out
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.