1. Animation is not displayed in the web version if you log in from your phone.

    Animation is not displayed in the web version if you log in from your phone.It is displayed correctly in the PC assembly and in the web assembly if you access the page from a PC. Animation is not displayed from the phone. The confirm event buttons are also not displayed in the web version.. Has...
  2. Mercedes90

    [SOLVED] Setting up in-game phone numbers to phone calls in MV?

    I know there's another thread on how to do this, but I have already read the solution for it on that thread, and it was all about setting up a "contact list to 'call' other actors", except that it's just another way of dialogue rather than an actual in-game phone call. I followed up on it and it...
  3. [RMMV]Your tricks on optimizing MV projects on mobile phones?

    What are your experience on trying to boost a MV project on an, say, an Android 7+ phone with Snapdragon 625 and 720x1440 px to a constant 60 fps? I know that something like Snapdragon 625 is nowhere powerful nowadays, but I still want to cater for such phones, at least because my phone's using...
  4. Albaharu

    Game put on Web doesn't play BGMs when you play on phone

    I don't know if this an issue with Itchio or with rpgmaker, so I tried to ask in both places to know ^_^u Basically I made a game to play on web on itchio, and it works on web and on phone, but when you play on the phone, the bgm music doesn't sound, but the sound effects do. It doesn't happend...
  5. Lex1253

    Help with ALOE Virtual Buttons and SRD HUD Maker plug-ins?

    Hello! I'm fairly new here, and I've had RPG Maker MV for about 5 months. The plug-ins I'm using for this feature are SRD's HUD Maker for the background screen as well as the on and off function, and I'm using the ALOE Virtual Buttons plug-in for the interactive elements like the apps and the...
  6. FoxySeta

    Javascript 【Foxy's】Cell Phone UI

    Introduction I designed this simple UI (one of my first attempts:kaoswt:) under request for a skill trade in Project Recruitment. Since VNM community is pretty small, I don't expect anyone to really use it, but feedback is warmly welcomed (especially since I'm an amateur scripter and not even an...
  7. l3m35

    How to create and show a phone list?

    Not sure if this belongs to the Javascript thread, or if it's a plugin request, so I'll post here. The party will find a lot of phone numbers, so the player need an option to easily access those numbers. Of course it's easy to store them in vars, but I'm not sure how to have a list of numbers...
  8. Release Game For IOS (Iphone) = App Store

    I haven't been able to find any links or specific help on the forum that addresses ISO release and selling the game on the app store. I know that in order to release on the app store, one must have an Apple Developer account which is $100 a year which is reasonable for if the game sells after...
  9. froddzei

    Half screen touch-controls half screen game (portrait angle game for smartphones)

    Hello, Im quite new at this but i wanted to create a game that should be intended to play on phones and i wanted it to be in portrait and not landscape. I managed to get the touch controls working and decided that i wanted the part where the touch controls are "divided" from the game, so that...
  10. PHAZE7

    Phone UI

    Resource Type: User interface. Maker Format: Ace (but I guess it doesn't matter). Art Style: Ace RTP. Description:  I'm looking for a resource pack or similar that I can use to make a menu that looks like a phone, something that has the phone's border, screen background, and buttons...
  11. Felix Trapper

    Anyway to create a game meant to be played in 'vertical' mode on a phone?

    I'd like to create an RPG for mobile that you can just hold naturally in the vertical position. Is there a method of doing this or would it require multiple different plugins and a complete restructuring of the program architecture?
  12. Black Rose (Subject to Change)

    Black Rose is designed mainly to be a mobile game on the android, however there are exports for PC and browser based. It is a time-killer rogue-like dungeon game where your goal is to see how far you can get, what you can unlock, what you can achieve before dying. You are able to purchase...
  13. Desktop Version

    I've noticed that when accessing the forums on my smartphone/tablet, the option to view the forums using Desktop version is no longer available. The previous forum's theme had an option to view either 'mobile' or 'desktop' but the new one does not have it since it forced the browser on Mobile...
  14. Novre


    About: Float is a simple puzzle game created with RPG Maker MV. You move on the tiles to make them disappear. If there are no tiles left, the level is done. So far there are 140 differend puzzle-levels and 13 unlockable characters. Screenshots: The game can be installed on your...
  15. Michael Dionne

    YEP_CoreEngine_PlatformPreparator (a mod to support 70+ devices/platforms!!)

    MODERATOR MESSAGE: This plugin no longer follow Yanfly's terms of use. If you do own the plugin and got it before Yanfly changed his license (before October 27th 2019), you can still use it but please refrain from sharing this plugin. Thank you. YEP_CoreEngine_PlatformPreparator 1.0 MICHAEL...
  16. Engr. Adiktuzmiko

    Your phone's battery experience... :)

    So, I was just curious about other people's phone battery experience... My current one works like this: Without SIM / SIM's network disabled : Around 3-4 days With SIM/ SIM's network enabled : Around 1.5-2 days BTW: Dual core 1GHz phone, Android ICS, 1800mAH battery, 4.3 inch IPS screen...

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There's 7 main areas in the game that are all connected. This train get's you from an underground lab to the center of someone's subconscious. inside the train you can talk to some of the passengers. but going to the top of it, there's battles.
Speedrunning all character portraits just so they all have the same quality. Not sure if this was a good idea, but now I'm almost done.
We now have a gameplay video!
DrBuni wrote on Akiritas's profile.
That is a cute Link picture, reminds me of the Samurai Jack artstyle.
I had an idea on how to get my encounters to leash after chasing the player for a little bit. After going down the Javascript rabbit hole, I realized I could do it in a regular movement route. Derp!

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