Author: Hakuen Studio
If you use a lot of pictures in your game, you certainly thought it would be easier to organize them into subfolders within the pictures folder.
This plugin allows you to use subfolders to display your pictures.
• Adds the possibility to show...
Is there a way to change (zoom, opacity, delete, ...) all active pictures? For example with a script call? I want to change the opacity of all existing active pictures on a map, but it depends what pictures are active (picture number). So if there is a way to change just every picture currently...
Creator name: Kanji the Grass
visual novel style with menu buttons
- Possible to save during text message process
- Plugin parameters to set up buttons on the screen
- Character can appear depending on window position
When setting up...
I'd like to request a plug-in where you can comment a picture file and if the player is facing the event and is 1 space/tile away (This can be customizable)then it displays the picture.
It should probably have options to adjust the picture too for convenience sake.
Please and thank you...
Creator name: Kanji the Grass
Pictures remain still on screen shake
Could be worthwhile for pictures used as user interface. (if project uses screen shake at all)
Specified pictures are going to move in the opposite direction of parent element's...
AB_HelpScene - 1.01 (2020/10/21)
Creator name: ebi (ヱビ)
You can create help scene with pictures.
Could be organized for a tutorial, objective, journal, etc.
Creating a help scene
1. Prepare a help image and put it inside img/pictures folder.
2. Set the...
BattleEffectPopup - Version 1.9.2 (2020/04/15)
Creator name: Triacontane
You can use pictures to show battle effect popups.
During battle, a popup will result from an action.
Popups is dynamically created string or prepared image.
Here are the terms:
- Miss (normal Miss will no...
NGT_Shatter - 1.0.0 (2019/03/17)
Author: Velfare Nagata
Effects are applied in the plugin parameters-
Picture can have glass breaking effect by picture ID upon a plugin command
- There's six different sample effects to choose from.
- Try using them or modify parameters...
PictureColorChange - 2018/08/16
To change a picture with hue and tint.
You can change the hue of picture with a different color as shown in the preview.
Based on the hue-ring around 360 degrees, as shown below.
For white/ black and monochrome images- changing that color won't be...
KURAGE_Dice - 2017/08/03
Creator name: Y.KURAGE
Dice plugin with pictures and rolling animation.
img/pictures is where 6 dice images are used.
Note: Picture 1 is default for dice picture from plugin parameters. Pictures and sounds are included in project download.
Okay, so with my purchase of MZ I stumbled upon this parallax (which is also the reference here):
And then I decided to use this parallax in MV in conjunction with VE_FogAndOverlay.
It works perfectly well, but I found that the cloud pattern was a little too repetitive.
(Looking at the...
With permission from shunroid, I'm sharing minigame tutorial in English here.
I thought I'd come up with this event where some middle-aged dude challenges people randomly all around town to a duel of dices, so here it is.
|| Stuff I want to do with the dice duel
There's this middle aged dude...
Is there a plugin or some sort of function that lets me hide the battle window when I have an event to show a picture? As you can see here, if I do the show picture event, it overlaps with the battle window so is there any way to completely hide the window during battles?
So I have this enemy monster picture right, the origin of it is in the middle of the screen by default on the front-view battle system.
Where could I change the offset so the monster picture would instead start at the bottom of the screen, sort of like a VN.
How would one go about having a picture moving to the left or right while there are text boxes being used at the same time? Whenever I try to do this, the picture stops whenever a text box is being used.
Is there a way to do this? I've been fiddling with [I honestly am not sure if this would be a plugin request, or just a general question, so I apologize if this is the wrong place.] I've tried Galvs Button plugin/ and Yanflys Picture common events, to get an idea, these are buttons I am trying...
here is my problem
I work on a game with a friend , but he started making the game and the cutscene with the basic resolution
now I want to put it in 16:9 ( 1296/720 ) , the problem is , every picture have been placed for the original resolution and if I change the resolution it...
Hey guys! I could use some help here!
I am using Yanfly's Picture Common Event in my project and I am having some issues with it, rather, with a possible function that I don't really know if the plugin is capable of.
For those who are not familiar with this plugin:
Now, before anything...
From the details of background art, I think it looks similar to XP RTP battlebacks.
It could be of use for projects with specific or minimal setting. Maybe dark fantasy?
Battlebacks include: canyon 1-2, cloud, woods A-D
License - Public Domain
Credit not necessary, original artist...
I'm sharing RPG backgrounds by Nidhoggn here since they're released under the Creative Commons Zero (CC0) license.
Total of 10 images with parallax (9), no parallax for XP size
4 sizes are available: 640x320, 580x444, 1104x621, 1000x740
640x320 = RMXP | 580x444 = RMVA | 1104x621 = original |...
I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.