pictures

  1. KanaX

    Break Picture Number Limit

    Basically the title says it all. I want a way to overcome the 100 pictures limit and have more. I appreciate any sort of advice. Thank you for your time.
  2. FeaR616

    [Ace] Events above Pictures

    Hi, I was wondering, is it possible to get events above pictures??  because if I have an overlay picture with trees... and a bird event... it looks really stupid if the bird flies under the tree. oO I could not figure it out yet and hope someone can push me into the right direction! =)
  3. RPG Maker VX Ace Character Portraits Help Please?

    Hello there! :D I've been looking into character portraits for RPG Maker VX Ace on Windows, and have been a little befuddled that there are no character portraits for the original set of characters from the program (for example: there is nothing in the pictures folder for the original...
  4. KanaX

    Rotating Pictures.

    Is there a way to rotate a picture without external scripts , like a script call?
  5. Tsukihime

    Create Your Own Pause Screen

    Here's a video tutorial that demonstrates how to create your own pause screen using events. Due to the limitations of event pictures (such as showing under windows and text and some other sprites), you will need scripts to bring it above other things. Originally posted at HimeWorks.
  6. DShroom

    Moving Pictures and How many colours is too many?

    Hi everyone. I'm about to have a crack at Parallax mapping for the first time, kind of struggling to find a nice rounded tutorial from start to image, that isn't just visuals to music, and doesn't use outdated script, but found a few so hopefully should be able to make it through. EDIT: Ok a...
  7. Tsukihime

    Hiding and Showing Rooms with Overlay Mapping

    Overlay mapping is a mapping technique where you "overlay" your map with other graphics to create multi-layered maps. Maps are typically decomposed into several different layers depending on their height with respect to objects on the map. For example, you might have a layer for the floor which...
  8. Tsukihime

    Picture Anchors

    This script introduces the concept of "picture anchors". An anchor is a tool that fixes an object to a certain position. A picture anchor functions the same way: it fixes the picture to a certain position. By default, pictures are anchored to the screen. This is why no matter where you move...
  9. TMS

    Using Yanfly's Ace Battle System (and do I need another script?)

    I've added Yanfly's Ace Battle System script to my game with a view to showing pictures of the player's party members and enemy attack animations that target them, but I'm not sure how to activate it. It says to put "<atk ani 1: x>" in an enemy's "notebox" in the database. Is that literally just...
  10. zigzack54

    Already existing title screen script.

    I had a post earlier about a caterpillar script I was in search for and I was able to find it thanks to a kind member. I have not used RMXP for a long time and i am having trouble finding some old resources. I am now currently trying to remember a title screen script i used a while back. It...
  11. Halfmoon Media

    [ACE] Custom Gallery Menu w/ Unlockable Extras Wanted!

    I've always been a fan of games that let you unlock movies and pictures as you go and I know I'm not the only one. I'd love to give my players the same experience, if that's something they'd like. I am looking for an Extras Menu from which you can select: Movies, Pictures, or Music. These 4...
  12. Clearing all pictures on map transfer?

    Hello! So I'm rather new to RPG Maker and I have, what I hope to be, a rather simple question: In a hall that I'm working on, I'm using low-opacity pictures to convey light sources: One Image shows the light coming from the fire place. Another image shows the light from the window. The...
  13. Lag in Spriteset_Map

    Hello guys. I'm a fresh user, although I've always been around as a visitor. My issue is: I tried implementing woratanas' script for Picture Below Character in RMAce (originally for RGSS2). It works, but it is generating a minimal lag.    class Spriteset_Map FIRST_PICBELOW_ID = 5 # First ID...
  14. Crazy_Leen

    Crazy_Leen's Crazy Resources & Retro Resources

    Hello everyone~ After a long time, I finally was able tof ind a reliable way to post my ressources again! I hope I didn't miss anything, but everythinge ssential for MV and Ace should be back; including my original Retro-Set! --Leen Rules: If you want to use my resources, please credit me...
  15. GrandmaDeb

    Battlestarts, Battlebacks, Pictures (Fogs)

    *****Battle Starts*****BattleBacks*****Pictures(Fogs)***** *****Battle Starts***** must be in 256-color grayscale PNG format Jay Scagnetti's Battlestarts Piejama posts XP to VX conversions D*M's BattleStarts choose Material> VX-Battle Start Timmah's Battlestarts Cacao's BattleStarts...
  16. lemongreen

    Some stuff I've made

    Hey, thought it was about time I share a few of my creations with the greater RPG Maker community (though, I have to admit I still haven't made anything really impressive yet...) Pictures BattleStart Batters Faces/Busts Sprites I also have a few (kinda bad) music tracks...
  17. Event Commands->Show Picture->Picture Graphic (Massive Loadtime)

    Hi there, I'm pretty new to the rpg maker stuff and reached now a problem, I can't solve by myself. Since I have a massive load of graphics in .\Graphics\Pictures\ (nearly 5000 files, ca 500 MB), I have now the problem, that anytime I wanna add a picture into the game (per event for example)...
  18. Engr. Adiktuzmiko

    Shana's Map HUD v1.20

    ====================================================== Overview ====================================================== This script allows you to display an in-map HUD for HP,MP,TP and EXP. You can make it have a constant maximum width, or you can make the width scale with max HP/MP...
  19. LivingTheDream

    Pictures are driving me crazy

    Hi, good sirs. I already had some problems, some time ago, with pictures: I had to show some letters and they were never in the center of the screen. I solved by making the pictures precisely 544x416, and it actually worked. Now I would really like to know why, with other two pictures, this...
  20. Archeia

    ReStaff June 2013

    Welcome everyone to the June 2013 ReStaff Release! This month features a wide variety of music and plants! Thanks to our lovely Guest Contributors and ReStaffers, for making this month a success! Information about Commercial usage can be found here. If you want to be a Guest Contributor, go...

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,575
Latest member
akekaphol101
Top