Hi guys! I need some help to fix this trouble.
I'm scripting a Scene that simulates a wrestling pinfall.
During the action the player needs to push a button repeatedly, that adds one point of HP any time, to reach 30% of MAXHP to escape.
I have two problems:
- In time update I put percentage...
I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.