I am looking for someone to help convert some sprites for me. I am using Moghunter Chrono engine which uses the picture below labelled $Hero01_swd02 and $Hero01.png.. I would like for the People1 (boy) and People2 (girl) sprites to replicate the Moghunter sprites but without the sword, so that...
"Tales of Vogar - Lost Descendants" is set in the kingdom of Vogar, a once beautiful and thriving realm now filled with fear and despair. When Vogar was invaded by its neighbor, the empire of Limor, the resulting war brought ravage and devastation that surpassed everyone’s worst nightmares...
Many centuries ago, the world was ruled by a powerful demon named Malum. It was a dark time where demons ruled, and humans were their slaves. The four goddesses of Fire, Ice, Light and Darkness all traveled to the four corners of the world and sacrificed themselves to cast the almighty...
Mosaic Effect Transfer Ver 0.01 2012/04/22
Creator name: Mikagami Atelier
Uses a pixelated transition effect when using "Transfer Player" command.
- Use this script call before "Transfer Player" command
How to Use
Paste this script above...
A Swim to the Sky
It had always been Lunaus' dream as a merfolk to see the world above The Barrier. The stories about the night sky and the endless lights twinkling with the rhythm of the waves had captivated them since they were little.
The only thing holding them back from living...
I have been working on converting a pixel gauge plugin to MZ, but I am stuck.
The original MV version was found at: https://forums.rpgmakerweb.com/index.php?threads/gage-images.88371/
I have taken out all the code from MV that was causing errors, and it displays fine in the menu and appears in...
For some reason, I'm still having trouble wrapping my head around what "resolution" even means.
I get that when images state they are 740 or 1080 that it's a reference to the number of vertical pixels in the file,
and when RMMV says it's 816x624 that's a reference to the standard window size...
"Tia," the girl who goes home with Cream horn ingredients.
But... an uninvited guest stole Tia's chocolate conch bread ingredients!
Tia's adventure to find ingredients for chocolate conch bread begins!
* Simple jump game to enjoy!
* Solve various puzzle elements on the stage.~
* If you...
I made these little trackers for a project I'm working on and figured I would share them here. I plan to use them to track in-game rewards the player collects on their journey. Feel free to edit if you like - they should hue shift really well to fit your needs. I hope someone...
Robot Detritus Prototype by Heystack
Somewhere, sometimes, a ship falls down on some derelict planet. Ruled by machines, who are too human; and the mutants,
who are too animal sadly. Place of grim fates. Wars. Warlords. Carnal desire, even in plastic and cold, and hatred and
mad hunger. But...
Will all the crazyness going around with this virus recently especially with winter coming and now a second wave. I created this thread so we can all keep in touch and share our situations with one another and offer comfort to those who need especially those in the worst situations.
Cyclone Movement - MZ and MV
This plugin will add additional movement options to your game.
Free for any kind of game. (License: Apache 2.0).
No credits required.
I'm working on designing my game and need to know how many tiles wide and high I can fit on screen at once. It's for a Zelda-type action/puzzle game, in which each map is 1 screen with no scrolling.
I know I can change the screen resolution with plugins, and I currently have it set to 1248×720...
I'm using Victor Sant's Sfont plugin for the text in my game, and I thought the damage popups would be pixel perfect as well since they're images but... seems not? The pictures looks blurred and slightly cut off so I'm looking for some alternative plugin solution to achieve some pixel perfect...
- Name: Bit Escape
- Genre: Platform, 2D.
- Under development by: André Holtz
- Engine: RPG Maker MV
- Situation: 50%
- Language: Portuguese (Brazil), for now.
- Commands: Shot (Z), Jump (X), Dash (C)
- Objective: You are a prisoner of Lord Bit. He gives you a single...
I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet.
20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun
License- Public Domain
I reformatted Viktor Hahn Pixelated Attack/Hit Animations from opengameart into XP/ VX Ace/ MV animation sheet.
A couple of pixel-art attack, hit and sword swing animations. Blasts not included
Tip: it adds a lot visually to have attack animations in roguelike dungeon crawlers, even without...
Can someone please help me out?
Can't seem to figure out why certain zoom values such as 2.25 create pixels above the character sprites (events/player).
$gameScreen.startZoom($gamePlayer.screenX(), $gamePlayer.screenY(), 2.25, 1)
Meanwhile zoom 2.4 & 2.6 work nicely:
Is there a...