Right now I'm trying to make a custom script to run Pixi.Filters.ColorMapFilter using Tsukimi-Neko's Pixi Filter Controller.
Following the guide in that thread, I have made the following script to attempt to run Color Map Filter.
var newFilterName = "colormap"...
Hi, i've just found out about Pixijs for RPGMV recently. I wonder that use PIXI will simplify the problems or just make it more complex compare to use functions MV has offered?
Can you give me examples of how simpler (more complex) when solve a same task with PIXI compare to MV functions?
Hello there! i hope everyone is doing well and safe in these times.
Since the quarantine prevents me from working i went back to coding and rpgmaking, kept experimenting with js and
made my own roguelike system, everything works fine except one thing.
Performance is terrible, most probably...
I have managed to create a system that copy and pastes PNGs whist the game is running for effects I have coded successfully,
now what I would now like to do is resize those PNGs.
Any advise between Canvus and Pixi to make this happen?
Hello everyone! Recently I have tried some PIXI Filters plugins around the community (Mog's and Tsukimi's) since I needed a plugin for zoom blur or blur overall. In the end my graphic card didn't work well with PIXI (it displaced the game camera. I confirmed this is a graphic card issue as the...
Part 10 of the tutorial series is up!
In the past videos you may have seen me use PIXI. Sprite.fromImage instead of MV's default sprite stuff, but I've always said you shouldn't use it unless you want to deal with the pitfalls of PIXI. So I explain some of them in this video. If you don't intend...
Hello, fellow RPG makers,
Part 5 of the series is now up. We're stepping one layer deeper and when we previously learned about canvas blitting, this time we'll learn straight about sprites and in which order they are rendered, what's below and what's above. But before that happens, I'll talk...
New to RPG Maker MV and its community. Feeling a tiny bit overwhelmed and was looking for some guidance!
I'd like to make a game with a painterly style; For this I imagine I'll need a plugin that increases the maximum tile size, and lets me run my game in full standard resolution...
See here and compare next performance from pixi version run in rmmv core.
the `dev` branch is the last v5 update.
Hi, I am trying to draw a image into the screen, with PIXI.
var img = PIXI.Sprite.fromImage('./img/pictures/logo.png');
That works, but the image is on the top layer, and I need to draw the image on the 'floor' layer, between tileset <->...
CTR_Engine by Jogo v2.4:
Camera Translate Rotation ENGINE :
"Rotate Camera in 3d Tilemap or just isometric for example :"
Author Jogo | Version: 2.4 | Date: 19.02.13
/!\ Require WebGL (ShaderTilemap) /!\
/!\ Sorry but the player can't start to column 8 and row 6 I'm don't know why /!\...
As this question is about PIXI, this is obviously concerning RPG Maker MV.
So I'm having a difficult time getting shapes I've created with PIXI to respond to Events such as mousedown.
Here's an example of what I've tried/know
I've researched a lot on other sites, and on here. I found a...
I have a question regarding the use of older PIXI JS files in projects with newest versions of RPG Maker MV.
Because I'm now creating my project in v1.5.1 of RPG Maker MV, I'm 'forced' to use the PIXI version of 4.5.4. The problem here, is that I want to use the previous version of PIXI on that...
Some good tips here for optimise your project.
absolutely essential to memorize.
Performance Tips rmmv
Only optimize when you need to! PIXI can handle a fair amount of content off the bat.
The WebGL renderer is way faster than the canvas renderer. Use WebGL where you can!
Be mindful of...
RMMV PIXI SpriteSheetsAnimations TexturePacker CORE v2.0 alpha
SpecialThanks: to codeandweb for free pro life licenses
under M.I.T licence
* pixi.js v4.5.6 or upper
*TexturePacker or texturePackerPro(*recommended)
* easing library
This request isn't dire but I think it's a bit of extra cool customisation- that is- changing the filter (the default blur) behind menu windows! I've tried using these older plugins, however they're no longer compatible with MV 1.5.1+
I do know that MOG's pixi filters plugin...
PIXI TEXT MULTI MOTIONS STYLES CORE
Thousands of possible combination for make a great game
under M.I.T licence
* pixi.js v4.5.6 or upper
* PIXI SpriteSheetsAnimations Core
* Easing Library from @Iavra
the Debuger will be an advanced and super functional version of my old plugin RMMV...
oddly enough, at this point... 3 major things have kept me from porting my project to MZ... animations, and that's mainly because they don't match the artstyle of my game. and two... I NEED a YED Sideview Battler like plugin and I have yet to see one. 3rd, I don't have the money for all the stuff I need plugin wise. and I already have it on MV... lol
Generally speaking, would there be interest in some form of tutorial regarding general project management? I see there are a lot of indie/self-taught devs around here, and looking back i feel like there was a lack of resources on how to properly manage a project that might take several years to finish
I've been working on some ABS team A.I. for 'A New Suburbia', and thought I'd share.
I'm generally quite please although the AI is a little grenade heavy right now - Sneaking and stalking next! Please excuse the terrible map... it was just for ease of viewing!