Hey there once again :D
SO this time 'round I'm looking for vehicles for map-travel. Specifically the following :
A steamliner/boat somewhat like this
an old (DC) plane and/or hot-air balloon like this
an old truck in these lines
and an old steam train
Now these would be as...
first off I'd like to say that this is not your typical rpg maker game lol. I am making a plane crash survival game on RPG Maker MV.
STORYLINE (so far)
You get to name and create your own character. the game starts out in Alaska and you board a small...
This time I'd like to ask a totally noob question.
Let's say I'm creating multiple sprites and windows in a scene and stuff ~ everything works nice, but we'll have to dispose them when leaving the scene and such.
For example, let's create some stuff:
So I have been thinking how to do Planes in MV. Basically in RGSS3, you have a plane where you have the x, y and the ox and oy for the scroll. I looked at the help file and it seems that there isn't a Plane anymore. What is the alternative way for you to show a Plane in MV and have it scroll...
RGSS3 Plane v1.3.3
This is a utility script meant for use with scripts / systems that may break the original Plane class from RGSS3, such as high-resolution scripts / dlls.
A rewrite of RGSS3's Plane class, it functions pretty much the same as the original, with the added...
The title does say what I need help for.. Basically I don't know Plane class in RGSS3 used for, so any help about explaining it would be very appreciated, help this noob scripter please :)
I actually found this
def create_parallax @parallax = Plane.new(@viewport1) @parallax.z = -100...
So the overhaul on my project has been going great, I like this version of the project a lot more. It's more contained and less overly ambitious for what I can achieve given my constraints on time, money, and skills in advanced programming. I'm going to wait till my project is mostly finished to begin working UI polish again. I'm going to learn how to use LUNA MV to polish the project.