KTouchNewMapEvent MV
by Kyonides Arkanthes
Introduction
Normally, the default plugins would only activate the event after you move in any direction and touch any given event.
This plugin will let you run that event set to run on Player Touch or Event Touch right after being transferred to a...
KTouchNewMapEvent VX
by Kyonides Arkanthes
Introduction
Did you ever want that the engine would autorun events right after being touched by the player or another event?
Especially once it finishes transferring the player to a new map...
Now you can do that! Just copy and past the following...
KTouchNewMapEvent XP
by Kyonides Arkanthes
Introduction
Did you ever want that the engine would autorun events right after being touched by the player or another event?
Especially once it finishes transferring the player to a new map...
Now you can do that! Just copy and past the following...
KTouchNewMapEvent ACE
by Kyonides Arkanthes
Introduction
Did you ever want that the engine would autorun events right after being touched by the player or another event?
Especially once it finishes transferring the player to a new map...
Now you can do that! Just copy and past the following...
I'm trying to create a simple event that is triggered when a player walks on a certain tile in a row of tiles. However the event will not trigger no matter what the priority or trigger is set to. I also want the whole row of events to be made inactive after one is touched. So I have two...
i want my npc to chase the player and trigger the event when they touch the player.
but the problem is the event won't trigger when it touch the player but the player move toward the event.
I tried a method that change the priority of the event, it work better sometimes but my...
more questions: (I swear I will contribute something besides more questions, soon....)
Is it possible to have an event that appears when certain conditions are met, that the player must chase and contact before the event disappears via timer?
Say, I pull a switch, which opens a door, and a...
Hi. I'm a beginner with VX Ace. Basically, I want my player to pass over event tiles without them activating yet, be forced to turn back by other event tiles, and THEN for the first event to occur when the player steps on a certain tile. I can't figure out how to do this.
Then for the...
I'm going to see if I can set up a triple booting setup. Windows for standard use & gaming, debian for linux development and manjaro for linux gaming, wine & proton use.
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