I'm using this script here by Galv but have encountered a small problem with text alignment when I changed the font:
What happened is that when I changed the display font (inside the script) from Arial, which is a monospaced font, to...
I've created a brand new Test project with only two plugins in it:
Playtime Window from JGreene found here.
and SRD_MenuBackgrounds from SumRndmDde found here.
I've set up the Menu Backgrounds correctly:
As required, in the Test project's image folder, I created a folder called...
So I'm using moghunters "Monogatari menu plugins" for my game and it's a bit messy overall but the biggest problem I'm having is with the "Playtime clock" displayed in the Menu's main scene (the first scene that launches when you press "ESC". The plugin file that edits this scene is called...
Does anyone know how to change the playtime? It seems to be calculated by multiplying _framesOnSave, but is there a way to overwrite this variable, with a bit of js I guess?
I just tried to do "$gameSystem._framesOnSave = 216000" (or some other value, doesn't matter), but it had no...
Made that based on this thread.
Sometimes you want the game to not count the PlayTime. For example, if you made a title screen in a map (with events) the game will already start counting the playtime. With this plugin, you can do this.
Save Slot+ ver 1.02 - 2013.07.27
Creator name: lctseng
Enhanced save file
- Real time
- Actor name/ face
- Location: map display name
- Play time
Paste this script above Main.
Credit and Thanks- 魂 (Lctseng)
License - Apache License...
TimeStopInMenu - Version 1.0.0 (2017/02/11)
Creator name: Triacontane
Stops playing time in menu, except for map and battle screen.
- There is no plugin command.
Credit and Thanks: Triacontane
License - MIT...
So my idea is to let the hero own a shop. Every once in a while he can check in and get an amount of gold depending on how long it has been since he last checked. What would I need to do in order to make this work out? Also I want to start the "timer" for this when he first visits it, not when...
I was trying to add a small window displaying the total playtime, somewhere into my menu which is run by this script here:
# ** Scene_Menu...
Is there a way to display a game's Playtime on the menu? I've tried setting the 'Data' Playtime to a variable & used a plugin to display that variable but it doesn't display it right. It looked like it displays in literal seconds or something.
Exactly what it says in the title, I would be very thankful if someone could code a snippet that added the playtime and location(area name) and removed gold from the default menu.
BTW, this would be for a contest game, it's not a big one. But I suppose I should inform you.
Thanks for reading in...
I'm attempting to set up a menu using a flipped layout plugin from a very helpful YouTube tutorial video. The layout I'm using is in this very simple script here (I didn't create it):
What I'm needing to do here is add a new window below the Command Window and above the Gold Window. That...
I have always loved long games that last at least sixty hours -- but I wonder how that would work in an RPG Maker game? Have any developers made a game this long, or is it usually safer to stay under thirty hours? I love to create epic tales that are large in scope. I am an aspiring writer and...
This script creates a simple window with custom information in main menu.
Variables, playtime, location etc. can now be displayed in menu.
> Display variables, playtime, location and many more in main menu.
> Set as many *items* displayed as you want! There are 4 examples by...
Early try to draw our Demon Countess, who destroyed her own soul leaving just an empty shell of a body - until our heroine unwillingly takes possession of it, every time she falls asleep.
(I know it’s a premade face from the Dark Fantasy Set, but I spent so much time with her, that I can’t bring myself to change the sprite anymore xD)