I've seen websites and devices that let you generate white noise for different stuff like contacting spirits and I was wondering if someone could make a plugin that generates white noise similar to how those do. Yeah some would probably tell me I could just play some white noise as an audio...
I want the enemies in my game to have a gauge that starts from 0 and when you attack it keeps going up and then you win when the gauge goes to 100! Lol is this possible?
Hey guys,
I am new here. We are trying to create a custom turn-based battle system for our game. We would like to know if creating and mixing these concepts would be possible:
Concept 1: We want to implement a tile based movement mechanic for both the player characters and the enemies. They...
I'm looking for a real time combat system that replaces the normal battle system in the game. Does anyone know if there are any plugins that exist that can do that?
I'm looking for a battle system like this:
Hi all,
I'm not sure if somethin this complex can be evented in MV? I would like to make a game where the player controls a character in modern day and can examine a video game console in their room and boot up a retro 8 bit style RPG. Ideally, Id like the second game to have its own menu...
I'm trying to find a plug-in that, like the title says, displays a progress meter on the screen related to the value of a variable and some kind of adjustable maximum (possibly also a variable). My game is tracking concepts like Stamina, Hunger, etc, so I want that information to be readily...
Hello good afternoon. I would like to know if there is any plugin or way to make a blur effect on the sides of the screen in the same style as octopath traveler. I already know that there are plugins to make filters, but I can't find anything that only affects the edges and is responsive in case...
Hello again!
I'm not too familiar with *porting* plug-ins from MV to MZ but, have one I would absolutely love to still use.
I use Battle Core VisuStella MZ and was a fan of Yanfly's original plug-ins from MV and even before.
For MV, they had a sort of "Area of Effect" skill parameter that...
Having a bit of an issue finding what I need on the help page for the class system plugin I'm using, and could really use some help.
I plan on having every actor in my game have a totally unique class that they are locked into, and then have several sub classes that can be swapped on the fly...
Hello,
Before telling you what I need, let me explain you which plugin I use and why.
I'm using YEP_Message-core and his extension 1 to display my messages in game and in battle.
I'm using GALV_MessageStyle to have more control on my windowskins
I'm using Cae_BattleMessage to have more control...
OZZ's Shin Megami Tensei Enemy Recruitment v1
by me
Introduction
This plugin enables the use and recruitment of enemies in a similar way to the Shin Megami Tensei series. That is, recruiting enemies via negotiation skills, which lets you talk to the enemy and, in this case, decide the outcome...
Does anyone know a Preloader Plug In that uses not insane amount of ram? I need a preloader for my pics because they flicker during change to the next one... I used the one from SRD befor but that took tooooo much ram and the game kept crashing after 30 minutes... it reached 1.6 GB after just 5...
I’m attempting to make a DBZ themed RPG, and I was wondering if there was a plug-in that sort of shows the accumulative numerical value of a characters stats? Like, say you got 10 stat categories and they all have 10 points in each stat, your total power level would be a 100. Something like that...
Hi guys,
I wonder if there is a script / plugin that let the player:
Copy the save data json text
to a file of choise like a .txt
And also allowing it to past the save file text into a text box in the game and get loaded.
I made a plugin to hide and skip dialogue in RMMV. It lets you use keys, touch input and buttons to hide and skip dialogue boxes, like a visual novel. It also supports plugin commands. It is compatible with YEP_MessageCore and YEP_KeyboardConfig. Place it after YEP plugins.
Hold the skip key...
It's easy to work. You just adjust 1 page. There are a total of 8 windows, a total of 120 windows. You may do 120 quests. What kind of this and this is an interesting option
For you
Correct the name to PLK_Window.
V1.3
Added a keyboard launch assignment.
Open Window Buy1 with the B...
I didnt found any... does anyone know one? (If someone ever has made a plug in like that for free) With playing after some seconds I mean there are RPG where if you wait for a half minute a Intro or something starts playing.
I recently installed SumRndmDde's Supertools plugin, and soon after I encountered a huge bug, being that I was unable to open the Skills, Equip, Status and Formation menus for the first party member. When doing so, I would receive this message:
This wouldn't occur for any of the other party...
Ahoy! Just picked up RMMV on the recent HumbleBundle sale, and tried making a little plugin to get my feet wet with this newfangled system. I'd like to make a game where the skills used by the main hero changes their class over time - specifically based off of the elemental properties of the...
Just going to use stationary water for the randomized maps. Sure, particles would look cool... But this is about compromising and not spending countless hours making the perfect water particle for each set piece with water.
Maybe I should get rid of the Banish ability in my game. It's a non-elemental spell that doesn't even appear in the magic chart. It's only there because my Elementalist doesn't use light or dark magic. It only effects summoned creatures.
I've been redoing all of the major areas in my game. starting with a place called Century Park. thankfully because all of the locations are distorted memories, I can make these places pretty abstract.
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