plug in

  1. J-G

    Equipment star ranking system

    Is there a plugin or plugins that will allow me to create a star ranking system for equipment. For example let's say I have a sword and it requires 1 stone to allow it to rank up 1 star. Which increases power by X%, then to rank up to 2 stars it requires 2 stones etc. But once it's reached the...
  2. Scarlet03

    Letting the player chose controls

    Hey, I know there's a way to customize the controls yourself. But I'm wondering if there's a way to let players customize the controls for themselves? I tried looking for such a plugin and have come up empty. Maybe I'm just looking in the wrong places?
  3. Presente_Indicativo

    Customize Main Menu from javascript

    Hello, I'm Arturo, and I'm new around here. I already have a little bit of experience with javascript . What I'm trying to do is to replace the standard command window with a custom one: I'd like to have selectable png images (New Game, Continue, Options...) on the screen. I tried to study...
  4. How could the popup damage be showed by accumulating

    Hi Guys, I am beginner in RPG maker. This is my first time to touch game maker and try to make a game which is my heart to perform. Also, this is my first post on this platform:hwink:. My game has many multiple hits skills to show the strike force, but the popup damage is the problem...
  5. Forleafe

    Recommendations for Plugins that probably exist

    Hello there~! New to RPG Maker MV and its community. Feeling a tiny bit overwhelmed and was looking for some guidance! I'd like to make a game with a painterly style; For this I imagine I'll need a plugin that increases the maximum tile size, and lets me run my game in full standard resolution...
  6. Nilom

    Which is the better practice for long scripts?

    So, I use a lot of scripts in my game, that have more than the very limited 12 script lines. Now I wanted to know which of these two options is the better practice? Option A: Use a javascript shortener site, shorten the code to a single line and paste it into the script event command. And of...
  7. Plug-in for Menu that Adds an Image Depending on Variables?

    Heya internet! So, I've been using RPG Maker MV for a project of mine. However, I suck at programming menus! :kaocry: I did a post somewhere, and they said I'd probably need a plug-in, so here I am! My game uses some really important variables to track stuff done in-game, things like Morality...
  8. Nilom

    Let my plug in wait until Scene_Boot.start

    Hello! How can I let the code in my plug in wait until Scene_Boot.start was executed, so that I can use $gameActors.(i) and so on? Thank you in advance! :LZSsmile:
  9. Nilom

    Yanfly's Skill Rewards plug in, double value display bug

    I think I've come across a bug in Yanfly's Skill Rewards plug in. What I basically want to do with this skill is use up to 40 TP and recover 1% HP for each TP used. Note: I wanted the user to be able to use this ability with 1 TP, 5 TP, 30 TP, 100 TP or whatever. I didn't know how to...
  10. Nilom

    Yanfly Enhanced TP set TP mode for class

    Hello! I'm using Yanfly's Enhanced TP for the resources of my classes. Is there a way that I can set the TP mode for a class or if skill(x) is learned? Unfortunately it seems to me that these notetags can only be set for actors. But on the other side I'm just a javascript novice. I would need...
  11. Nilom

    Turning MP into Rage, Energy, etc.

    Does anyone know if there is a plugin like Yanfly's Enhanced TP but that lets you manipulate MP instead? I want to keep TP as an additional limitation for strong skills. So I would like to use MP for Rage, Energy, Focus or what not. :LZSsmile:
  12. Nilom

    Using LUK as Weapon Damage

    Hello together! What would be the simplest way to remove all the default LUK usage from the engine? I do not like how it is used as it can cause frustration to have states or buffs/debuffs not occur sometimes. And I also want to abuse the stat as weapon damage. :LZSgrin: Thanks in advance...
  13. Help needed with SRD_HudMaker

    Whenever I go into a battle scene with the plugin on, I will get this error: Does anyone know how to solve this error?
  14. p0_boy

    bituin.js - Mario Super Star (On-Map) Effect

    bituin.js (v0.7) by dismal_science__ Introduction bituin.js enables you to call a Mario-like "Super Star" effect, while on-map. It is useful for single-actor games that employ an ABS rather than the default RMMV turn-based procedure. During the effect period: a parameter-specified...
  15. qabs doesn't work

    I am using the latest version of qabs I have installed it correctly but my problem is that neither the player nor the enemies can attack.Although the player animation shows up.Secondly, i cannot find a way to make a ranged weapon.Last but not least, is there any way so that i can put a crosshair...
  16. Tagumon

    Sigil Switch Menu System - RPG Maker MV Battling

    I'm not sure if this is possible in RPG Maker MV or if it's even possible with plug-ins... But after a long period of thought, I decided to speak up and ask here for Support with this idea. ----------------------------------------------- My idea or plug-in / what I'm trying to do...
  17. Quintus

    Battle Command Keys

    Thanks for taking the time to read my request, I've been digging around for other plug-ins that will do this or some way to event it but I'm told asking here is my best bet. What I'm looking to do is bind the battle commands (Such as Attack, Guard, Skills, and Items) to keys rather than a...
  18. DarkMagician91

    Use objects as actors in fights

    Hello there! I'm new here so i don't know if iis the right section to post this thread (if wrong I'm really sorry :rsad:) First of all english is not my language so I might be not clear but I'll try my best to let you understand my things. I'm making a game in RPG Maker MV in which the...
  19. Yep Weapon Animation Default weapons

    Hello,I'm new to using the Yep Weapon Animation plugin. I've searched online for a solution to the problem I'm having but can't seem to find one anywhere. I followed the video that Yanfly provides to show how to use the plug in to change the looks of your weapons...
  20. The_Black_Knight

    Additional Gauges/Stats

    So, is there a good way to add gauges like hp/mp/tp? What I'm specifically looking to do, is to add an armour gauge, that most attacks would target before hp, and once it's at 0 all attacks would hit hp. I could just rename mp to armour, but I would still need attacks to change the meter it...

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