plugin command

  1. tale

    Help Scene Window

    AB_HelpScene - 1.01 (2020/10/21) Creator name: ebi (ヱビ) Introduction You can create help scene with pictures. Could be organized for a tutorial, objective, journal, etc. Creating a help scene 1. Prepare a help image and put it inside img/pictures folder. (640px*tall 360px*wide) 2. Set the...
  2. tale

    Glass Breaking Picture Effect

    NGT_Shatter - 1.0.0 (2019/03/17) Author: Velfare Nagata Overview Effects are applied in the plugin parameters- Picture can have glass breaking effect by picture ID upon a plugin command Features - There's six different sample effects to choose from. - Try using them or modify parameters...
  3. tale

    Align Choice Text [MV & MZ]

    MPP_ChoiceAlign - 2021/01/07 (ver. 2.0) Creator name: Mokusei Penguin Overview Adds the ability to align characters to the choices. Note: This plugin is for RPG Maker MV and MZ. ▼ Plugin command - In MV, the variable N is referred to by writing v [N] in the item for inputting a numerical...
  4. tale

    Kido's Picture Plugin Commands

    PictureColorChange - 2018/08/16 To change a picture with hue and tint. Feature You can change the hue of picture with a different color as shown in the preview. Based on the hue-ring around 360 degrees, as shown below. For white/ black and monochrome images- changing that color won't be...
  5. tale

    Dice MV

    KURAGE_Dice - 2017/08/03 Creator name: Y.KURAGE Introduction Dice plugin with pictures and rolling animation. img/pictures is where 6 dice images are used. Note: Picture 1 is default for dice picture from plugin parameters. Pictures and sounds are included in project download. Features -...
  6. DoubleX RMMZ Plugin Command Lines

    Purpose Lets you use plugin commands in the RMMV styles by typing them as scripts Introduction * 1. The RMMZ editor has changed the plugin command from entering a * single line of string command to selecting plugin commands among * all plugins having plugin commands *...
  7. Your regular expressions on parsing your MV plugin commands?

    While I don't find much value in the MV plugin commands personally, I'm told that it's more friendly for non coders, and I'd assume so for now. However, if a MV plugin command looks like a script call and is written in the way similar to writing a script call, then it seems to me that it's just...
  8. nintendowii111

    Add plugin command to show/hide

    The attached file is the plugin I'm using. I want to add plugin logic so that i can show/hide or enable/disable the plugin with a plugin or script command. I have no knowledge of java and would love some help. Thanks!
  9. tale

    Trb - RestoreBattle (Battle Save)

    RestoreBattle - Version 1.00 (2017/1/14) Creator name: Trb Overview Allows you to save in battle and resume the battle from the battle save. Features - Save and restore is done through plugin commands. - To reset the battle save, run the script $gameSystem._battleSaveData = [] <Plugin...
  10. Ravos9988

    [MV] Need help using plugin commands w/YanFly's Class Core

    I am currently testing out different ideas and aspects of the class system. I decided to use YanFly's Class core because it provided the closest result to what I was looking for. So far, I have the note tag commands down and working (class level requirements, unlock, etc.) My Issue: I have...
  11. Aura_Gamer

    How to make a string with spaces in a plugin command?

    I'm making a plugin which shows text at different locations of the screen. :rhappy: Unfortunately my approach was by plugin commands and my messages of course include spaces which makes the plugin think it as another argument. Like I say: drawText My message with spaces 0 0 (STRING MESSAGE, X...
  12. Momochy

    Weather Plugin Command - How to use?

    Hello! I'm new here, so I apologize if I'm posting in the wrong thread or if this is just a really stupid question in general. I recently downloaded Yanfly's "Plugin Command" feature, along with Moghunter's weather plugin. While I'm quite certain I've installed all the necessary .js files &...
  13. tale

    Restart Common Event

    Restart Common -2019/03/12 Creator name: kido0617 Overview Restart parallel common event from the beginning Plugin Command RestartCommon 3 Input common event number after RestartCommon Note: Plugin works for RPG Maker MV version 1.6 or above Credit and Thanks: kido0617 Terms of Use-...
  14. Plugin Commands and how to use MapSelectEquip by Yanfly

    Hi this is a noob question but how do you use MapSelectEquip what i have done is make an event used plugin command and entered MapSelectEquip 0002 weapon and i get this this confuses me i would really like help if you can
  15. megumi014

    [Solved] Plugin Command Question

    (I hope this is the right part of the forum to post this) Hi, I'm trying to make a plugin command but nothing seems to work, I don't understand how this pluginCommand function works. I tried watching some tutorials but none are what I'm looking for: I have this piece of code...
  16. tale


    SaveBGS - 2018/06/19 (Ver.1.0) Creator name: kido0617 Overview Able to save or resume BGS with a plugin command Features - It's possible to save/ replay BGS - Short code Plugin Command- To save BGSSaveBGS Resume BGSReplayBGS Plugin preview-...
  17. Midnight Kitty

    Character Creator Ex Won't appear

    I have this set in a parallel event when a new game is selected but the game just skips right past it. ◆Plugin Command:OpenCharacterCreator 1 I have all of the folders installed under the correct folders etc so unsure what is happening? \\\\img\SumRndmDde\character-creator-ex
  18. tale

    Get All Items

    GetAllItems - 2017/04/13 Creator name: kido0617 Overview All item accessibility with plugin command Features - You don't have to go through Event Commands each time to add 1 of everything. - Short code Example- GetAllItems item 99 # Get all items of 99 each GetAllItems armor 10 #...
  19. iiJaspers

    MogHunter - Consecutive Battle Help

    I've encountered an issue regarding MogHunter's Consecutive Battles plugin, a quite simple one at that. I am to use the plugin command "consecutive_battles: X, X, X" to call upon the multiple battle plugin, but I don't know where to place it. I've tried the most likely areas such as troops...
  20. tale

    Call Common Event By Name

    CallCommonEventByName Creator name: Mokusei Penguin Overview Plugin command that calls Common Event by name. Features Use "Plugin Command" to call the name of a common event For example- CallCommon [insert common event name] Calls the common event name "arg1" ※ About CallCommon Since...

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