It's possible to send a global variable as a argument using plugin command in the event editor?
For instance, if I want to send the integer value from the game variable 2 to the function, how can I do it? I tried $gameVariables.value(2) and parseInt($gameVariables.value(2)) as part of the...
Hello, I'd like a little help to know if anyone has used a plugin command inside a script.
I would like to make more dynamic control.
Here the basic plugin command: P_CALL_CE [Picture number] [Common event ID] [Trigger]
Example: P_CALL_CE 1 7 1
Now am trying to use inside script...
Hi all! I was just wondering if somebody could help me edit a minor script in Mog Hunter's Battle hud plugin. I am using this in conjuction with yanfly's battle engine core and action seq packs.
I tried contacting Mog Hunter tru email but havent received any response yet.
The problem is...
Hi all! Just another noob question..
I've been using many great plugins from yanfly and himeworks.. The problem that I am facing now is the "Plugin Command" feature.
How do I go about using the Plugin Command feature? Where do I usually find it or rather use it? Can I get some screenshots...
Hi, everybody!
I'm trying to make a popup plugin. To this, I created a new Window and placed a function in the Scene_Map to show it. I want to use a plugin command to show the window with contents, so created this:
Game_Interpreter.prototype.pluginCommand = function(command, args) {
//...
Just to let anyone know about this, you WILL be credited.
Also, a lot of people probably requested this and there may be some that are completed even to the point of using events instead of scripts. If there are any, please link me to it.
What I'm looking for is a bullet system that is...
Let's say I have an array of strings in my plugin. And I'd like the user to add another string-item to that array. I suppose I'm supposed to use the plugin command (on the 3rd page) option in the event instead of a script call? And if so, how am I gonna do this (properly!) for 'private' and...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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