Part 13 is up!
In this part we will examine the background of how MV handles actions in battle and we will also learn how to invoke one. Great for custom battle systems!
Required: An IDE (some of the most popular ones are Atom, Sublime text 2, Visual Studio Code (which I use) or Eclipse), some...
Part 12 of the tutorial series is now up!
Previously when you wanted to make an awesome state, you were tied to Yanfly's buffs & states core. That's about to change. This video demonstrates how can you create your own cool states.
Required: An IDE (some of the most popular ones are Atom...
Hello, fellow rpg makers!
Part 9 of the tutorial series is up. In the previous video I showed how to load a custom $dataFile, but there are cases where this is not enough. So in this part I'll show you how you can manually load any file you want and I'll also demonstrate how you can make a...
Hello, fellow rpg makers!
Part 7 of the tutorial series is up. Time to talk about events and event commands, including plugin command!
I forgot to plug in my microphone, so I made up for the bad sound quality with subtitles.
Required: An IDE (some of the most popular ones are Atom, Sublime...
Hello, fellow rpg makers!
Part 6 of the tutorial series needs no introduction. So many people like button menus, so many want real-time mouse handling... And surprisingly enough, it's not that difficult!
Required: An IDE (some of the most popular ones are Atom, Sublime text 2, Visual Studio...
Hello, fellow RPG makers,
Part 5 of the series is now up. We're stepping one layer deeper and when we previously learned about canvas blitting, this time we'll learn straight about sprites and in which order they are rendered, what's below and what's above. But before that happens, I'll talk...
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