I love roulette, it's one of my favorite forms of gambling. It's seemingly luck based but there's a ton of skill involved when you actually understand it. I would love to have a propper roulette table in my game. AS such I need a plugin that has a propper roulette table you can bet on and a...
Hello!
I would like to request plugins for RPG Maker MV that replicate the default battle and menu screens of Wolf RPG Editor. I'm including gifs for reference so that people don't have to go and track down the editor and look at it themselves. Though if it would help, here is a link to...
Well, as the title says, I've been looking for a way to interact with objects (events) from the character's surroundings. As for example pulling, pushing and spinning objects with the main character, making them move to certain locations to activate events, picking up some of them and throwing...
I have searched the forum and cannot find release plugins for animation tools such as Spine, Dragonbones, Live2D
As all 3 tools mentioned already include javascript api, I think the implementation could be able to done
The best one I found in github is for Live2D...
In games like Pokemon, Megami Tensei, Dragon Quest, SaGa, Final Fantasy, etc., battle actors are created from an unchanging, precreated template. So although your Black Mage can level up, there are stats for a template Black Mage- the "Parent"- within the game, and as many unique clones or...
So, my question is rather simple; is it possible to make a shared MP bar?
As in, shared between enemies AND allies? This bar would be displayed at the top of every encounter, and would act like a normal Mp bar, decreasing when spells are cast, increasing when TP moves are used. Items would...
Hi !
I'm working on an arcade game exploiting ONLY the battle system of Rpg maker MV. But it's impossible to open shop or menu windows during battles, so I was wondering if there's a way to change that so I can let players open the menu while being in combat. Let me know if you know that you...
(I'm going to explain in as much detail what I am requesting in this post. I'm not trying to be rude or demanding, just, as someone who's taken requests before, I myself much prefer having TONS of details, rather than vagueness, so that's what I'm gonna write here.)
I am requesting a plugin...
Hello,
I'm sorry if something like that already exist but I didn't find it.
I'm looking for a plugin that change the stats of a weapon with a random generated number each 3 seconds.
I was thinking about something with notetags like that for exemple :
ratk[x,y]
rmatk[x,y]...
I am needing a custom stats plugin for our game that is under development. The battle system is the only mechanic that seems to be lacking the depth we want. So the idea is to use basic RPG stats like Strength, Dexterity and such to calculate all of the other stats in the game. I have...
I'm having a really difficult time trying to describe this. Basically, I'd like to have a script that changes the default sprite movement patterns from down, left, right, up, and instead uses downleft, downright, upleft,upright. A good example of this would be paper mario:
I suppose...
I was messing around with the Item upgrade plugin that Yanfly released, but its functionality is a little limited. Since yanfly also has a Passive States plugin, I was wondering how hard it would be to add functionality between the two. LIke, allow the upgrade script to accept passive states...
Okay, while I know it was very hard to pull off in VX Ace, I'm fairly certain its more than possible with MV.
For those who are unaware of how this works or what the spere grid is, here's a couple videos:
This one gives you the basic layout of how the garment grid works...
Basicially, I want a script like this
It can be done via common events but that takes so long and is very tedious.
I havent seen anything like this in the JS plugin release area so I figured I'd try here.
Currently trying to get things to work...
current script...
Also trying to figure out wtf is canvas and how to use it vs show picture, where are the tutorials for it?
Also if the code is contained within the Pixi engine is there any way to reconnect whatever is disconnected that keeps Pixi...
So by default, MV only allows us to use 10 overlay images for showing states when using the SV battle style. This, however, limits us to only showing overlays for the default states.
So I'm requesting a plugin that would allow us to use more than the default state overlays. Perhaps we could...
Hi everyone. I've never really done a request so i hope i can do this right. I simply can't code but i want to be able to have sound effects that would play at a steady rate during certain actions. They are "little detail" sounds that serve to spruce things up and give some sense of atmosphere...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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