Hey guys, how have you all been? I have uploaded my project using various plugins from developers. Our team has created an mmo game and we have combined with MVC C# programme to create webshop that when you buy coins from the web shop , the coins can be transferred to the game in real time. The...
Greetings, Boils and Ghouls!
I am trying to amend the following function from the GALV_BasicEventShadows.js plugin:
I created another JS file- dismal_GALV_BasicEventShadows_Extended.js- which I have placed below aforementioned plugin in the Plugin Manager window):
And within it, is the...
I have been trying to find a plugin that allows me to create scenarios where there is a guard patrolling an area and you have to sneak in order to prevent a fight or a game over.
I know what you are thinking, there's a couple (Or more) plugins about this, BUT...
These plugins are...
I am using the Moghunter Master Demo MV.
I am faced with a game resolution problem when exporting it to iOS devices.
I tried the SDKGameupgrade plugin but it doesn't work well and in the export the resolution doesn't change.
Testing the YEP Core engine plugin, this works but the...
EDIT: I figured out the problem lol. I forgot I cloned that enemy and was playtesting and editing two different versions of her.
Hi there! I'm using Irina's Action Cutin plugin and somehow it just is not showing my custom pictures for the enemies. For the actors it works just fine.
I use the plugin of SRD "Sell Only Shop", the problem is that there is an incompatibility with the plugin of Yanfly "shop core".
He considers the sale of my items as purchases in the display.
"Vendre" = "Sell"
Can someone help me?
I'm trying to use Yanfly's Stat Allocation plugin. I want to make my characters have initial AP, because at the beginning the game asks you which character stat do you want to upgrade. Like at the beginning of some games like Shin Megami Tensei. Can you help me?
This issue, might be a little complicated and may not even have the answer I am looking for but I figured I would ask around.
So I am using SRD Timed Attack for my game, and the SRD Timed attack Clock for the type. I am also having the Clock pattern determined by which weapon is...
I would like to try to find/request a plugin that allows multiple songs to be saved. In the base system you can only save 1 song at a time, and Ill need something that allows me to save 2-3 songs. Thanks in advance!
Make a copy of your events to any map in your game.
Current version highlights
v1.2.13 - November 24, 2018
- Fixed the error where the selfSwitches were all being activated.
- Now it is not necessary to have the delay to copy an event to a region.
- Fixed bugs.
I'm a newbie in RMMV, and started making my first RPG, where you can name your character with the Name Input Processing. Works great in the dialogue boxes.
But when I use the (great by the way!) Yanfly's Quest Journal Plugin, and I write the correct \N, \N etc. codes instead of...
hello, using messagecore, messageevaltext and keynameentry i got this dilemma:
in eval text i cannot do new line by enter like bottom example, cause don't work the evaltext syntax.
plus, i cannot use apostrophes cause this is a syntax key.
plus i cannot use \n for new line.
This plugin allows you to integrate the Game Jolt into your project, providing full Game Jolt API support to developers. Multiple user login at the same time.
Current version highlights
v2.5.4 - May 07, 2020
- Fixed problem that made the plugin not work.
- Now the guests' scores...
Hi guys !
I try my game on android device, everything work perfectly exept 1 :
I saw something about NodeJs or i don't what, but i'm not expert so i don't know if someone fix this or if it's not possible ?
If someone can help me, i'll be glad !
Hi everyone! I am a beginner of RPG maker MV. I want to create a skill which has the effect like: "If an enemy was executed by this skill, permanently increase the ability of the caster (such like attack, resis or Max HP) for x."
Does anyone know how to achieve this in the game? Or does anyone...
I was wondering if someone would be willing to help me out with creating a small dev tool plugin.
I'm looking to, upon starting up a project, create a tilesets.txt file that lists all the maps that use each tileset (the full A-E set up in the database, not individual tile images)...
I tried searching in Yanfly plugin scene name, but then i discovered it doesn't have unique scene, it's just window.
Is there an script command that does something similar to SceneManager.push(Scene Name)?
Thanks for any replies!
So, used the <Floating> command in a bat, and when i open the battle test it said that the game encountered a bug, i have the plugins all in order and i have the 3 action sequences packs, along with batlle engine core activated, can anyone help me with this??