I was thinking about a feature that I've never seen done in an RPG Maker game, namely battle rewards based on performance. So, say you have a points system that checks which actions the player has performed during an encounter, and then reward them based on that. It could look something like...
Im using yanflys job points plugin and want an option to reset the points. There are only a plugin command to get the current points into a variable but i want to get all points, the spended points, too.
Maybe someone has experience with this feature :)
I am looking for a way to check if a drawn path becomes closed, when the path is being drawn by lines created when a cursor is moved with the arrow keys (Imagine drawing lines to make a circle using the arrow keys). I can get the lines to draw, but I can't figure out how to check when the path...
~ Stat Distribution~
For the latest updates please visit my blog. This is merely an introduction topic.
So here's my take on this popular system. With this plugin your actors gain Points upon levelling up that can be spent to increase your heroes' params. This...
Hello! To whoever takes the time to click into this, thank you for your time.
I need one or some of the following modified to Yanfly's Absorption Barrier, and unfortunately I am lacking in the skill to do so myself.
* I would like a bar separate from the HP bar that I can use to display...
I'm trying to make a minigame set, using spinoffs of age-old popular games like hide-and-seek, vine climber, space invaders, and (most importantly for this question) pacman.
You start off with only one available minigame, the rest must be unlocked by earning gold in the game. Game 1 is free...
Hello, I am trying to create a map system where the character moves to certain points on a map (Think Mario RPG, Final Fantasy Mystic Quest, Tales of Symphonia: Dawn of the New World) I'm having trouble though getting this to happen. Can somebody please tell me how I can do this? Thanks in advance
I need someone to help me with the Arc Engine. It pretty much has everything except attacks (like fireballs) squashing enemies, damage, lives, and points.
So I need help with.
2. Squashing enimies
5. Points from collecting coins or items...
What is this?
If you're reading this, you probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a certain...
So you're probably wondering what happened to the old Ideas in Ink you all knew and loved.
Frankly, it died. And from the ashes has come a new version!
Don't worry, it's still the same in most parts. You still get prompts. You still write to them. You still get points. There's just a few...
Hey guys, I'm having some rather large issues with a Script that I'm relying on a lot. It's Yanfly's Class script. Along with the JP manager.
http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/jp-manager/ <---------JP Manager
Here are the issues. Changing Classes/Subclasses...
In my game I want to have save points, meaning you will only be able to save at certain places.
I found a way to remove the save command by removing add_save_command in Window_MenuCommand.
Then suddenly it stopped working. I've used a # and even removed the line, but it still won't...
What is this?
If you're reading this, you probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a...
What is this?
If you're reading this, you're probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a...
So the overhaul on my project has been going great, I like this version of the project a lot more. It's more contained and less overly ambitious for what I can achieve given my constraints on time, money, and skills in advanced programming. I'm going to wait till my project is mostly finished to begin working UI polish again. I'm going to learn how to use LUNA MV to polish the project.