I'm using Victor Sant's Sfont plugin for the text in my game, and I thought the damage popups would be pixel perfect as well since they're images but... seems not? The pictures looks blurred and slightly cut off so I'm looking for some alternative plugin solution to achieve some pixel perfect...
Hey, total newbie to MV here: Very sorry if this has already been answered in a previous thread! I couldn't find it...
I have a skill that damages all enemies in combat, and the skill animation is working fine, but I want the damage popups to appear all at once (rather than one by one for each...
I'm having some difficulties with the plugin since it's in another language. I'm trying to display the items received over the player instead of the chest. Is this possible with this plugin? If not is there another plugin that will do this?
To use Damage.png in your game-
Open your project folder > img > system > replace original Damage.png with file name Damage.png (one you plan to use)
Modern, Futuristic, Bold, Stereoscopic, Spaced
Terms: Can be used for commercial and non-commercial project as long you...
Hover Alerts script page: http://rmrk.net/index.php?topic=46911.0
Once you exit the alert's proximity range (ex: 4 tiles), the alert sprite gets immediately disposed of/hidden.
I'm having a hard time figuring out what part of the script tackles this; trying to modify...
Hi guys, i tried to modify Theo's script here:
https://github.com/theoallen/RGSS3/blob/master/Notification Window (ENG).rb
to display Notification Window (NW) in Battle too.
I added these code at the end of script, but NW will display only once in the Battle.
It won't be displayed again after...
Hello everyone, hope your all well. I'm having some compatibility issues with two plugins:
MBS - Map Zoom and MV Timed Message Popups.
Basically, the message popups work fine at normal scale. However, when I zoom into any map, the popups do not anchor to events as intended.
Hello there, i'm using (@xilefian unofficial Mv Client) for android build.
I need to open external link at the start screen, so i use Yep External links.
But on mobile YEP External link give me an error
Cannot read property "open" of undefined (At the main sreen)
In game if i try to open a link...
So... This is kinda weird. When testing items with new saves (spawning char right next to a chest with the item), the script works fine, but when continuing older saves, my players keep getting the following crush: Script 'Item Popup' line 109: ZeroDivisionError occured.
Divided by 0 (see the...
Balloon Display for Event 2015-01-25
Creator name: VIPArcher
A balloon will be displayed on top of the player's head when they are in front of an event.
Comment <balloon id> on event
How to Use
Paste this script above Main.
Credit and Thanks...
LGP - Better Damage Popup
This plugin changes the damage popup system of RPG Maker MV.
Basically it gets rid of the picture and uses bitmap text instead.
So we can easily change the looks of the damage popup numbers.
YEP_BattleEngineCore Is required since this...
I'm using Victor's Damage Popup plugin and there's a parameter for "Font Face"
The parameters 'Fontface' defines the font name for the popup display.
You can use script codes that returns a string with the...
SRD's Battle Popup Customizer and Yanfly's Buff & States Core plugins work fine with each-other, but I discovered a visual issue that is occurring as a result of some sort of minor incompatibility with the two.
If damage/recovery numbers are to popup on an actor due to the trait "HP Regen" in a...
I don't remember when or which version update it started to happen.
Lately, whenever I move the cursor away from the popup help description...
-would cause the MV UI to flick when the popup disappears.
Not only that, it also had a chance to crash the engine before I could save...
Term Window v1.03b
Author: Michael Morris @Blue Booth Studios, Yanfly (Message Core)
Allows a popup help window to explain game "terms" (names, places, events, etc.) while and only while a message box (dialogue) is open. A prompt specifying what button to press to toggle help...
I am using a front view battle system, using Yanfly's Battle Engine. In the Battle Status Window, each character has a portrait, instead of a side view sprite. Only problem, when a skill plays, it plays beneath the Battle Status Window, because it's, well, a window.
What I'm asking, is how do...
I just want a plugin that adds a special effect to text when highlighted (in menu when selecting) instead of showing the selection box..
Here are some examples:
Popping text up, like in Terraria.
Shake letters, like in some parts of Undertale.
Maybe you can take code ideas from...
Hello community, I am writing this tutorial fundamentally because I did something very similar while answering a post and I thought that my answer could be transformed into a tutorial with ease. In this tutorial I am going to explain how to create popup windows. I will focus on how to create...
I don't really like the default damage image used for popups in RPG Maker MV. It's too round for my liking, and if you are using a different font for your game, chances are that it could clash with the popups. As is the case with me, using a serif font for my game. I tried finding other damage...
The MZ first look stream was quite good. Looks like we get a lot of generator parts right off the bat this time around. Lots of cool clothes, helmets, facial marks, etc. Looking forward to playing around with it.