This is for MV.
Link to the plugin
Hello everyone,
I am having trouble with VE_DamagePopup, specifically with the custom popup script-call it provides.
Here is what it looks like:
battler.callCustomPopup(text, motion, font, size, color, x, y);
This script-call works perfectly fine, unless...
Here I am again, I've been fighting this for some time already but it's too confusing for me.
So, Buffs States Core by Yanfly allows you to create states with custom effects. I'm using this to make a balanced poison and bleeding debuffs. They both cause the target to lose hp but their formulas...
Author:
TSR
Download:
TSR_MapPopups
This Plugin allow to display popups on the map to show text, item, gold or damage.
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ToU:
Use in any independant RPG Maker MZ projects, including commercials.
Credit is required for using this...
Hello,
I have been looking for a simple script that could display a window onscreen when a character levels up. Nothing about skill points to spend or character stats to increase. Just a simple message, a little "fancier" than what the game uses originally.
Has anyone heard of a script like...
Hi all, I'm using SumRndmDde's Battle Popup Customizer (http://sumrndm.site/battle-popup-customizer/), as it allows for custom text to appear as a popup over the battler (damage recieved, TP gained, Missed attacks etc).
My damage formulas include a small amount of gained Exp (as I want to...
I'm using Victor Sant's Sfont plugin for the text in my game, and I thought the damage popups would be pixel perfect as well since they're images but... seems not? The pictures looks blurred and slightly cut off so I'm looking for some alternative plugin solution to achieve some pixel perfect...
Hey, total newbie to MV here: Very sorry if this has already been answered in a previous thread! I couldn't find it...
I have a skill that damages all enemies in combat, and the skill animation is working fine, but I want the damage popups to appear all at once (rather than one by one for each...
I'm having some difficulties with the plugin since it's in another language. I'm trying to display the items received over the player instead of the chest. Is this possible with this plugin? If not is there another plugin that will do this?
To use Damage.png in your game-
Open your project folder > img > system > replace original Damage.png with file name Damage.png (one you plan to use)
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Modern, Futuristic, Bold, Stereoscopic, Spaced
By: TYA
Terms: Can be used for commercial and non-commercial project as long you...
Hover Alerts script page: http://rmrk.net/index.php?topic=46911.0
Original script:
Once you exit the alert's proximity range (ex: 4 tiles), the alert sprite gets immediately disposed of/hidden.
I'm having a hard time figuring out what part of the script tackles this; trying to modify...
Hi guys, i tried to modify Theo's script here:
https://github.com/theoallen/RGSS3/blob/master/Notification Window (ENG).rb
to display Notification Window (NW) in Battle too.
I added these code at the end of script, but NW will display only once in the Battle.
It won't be displayed again after...
Hello everyone, hope your all well. I'm having some compatibility issues with two plugins:
MBS - Map Zoom and MV Timed Message Popups.
Basically, the message popups work fine at normal scale. However, when I zoom into any map, the popups do not anchor to events as intended.
Unfortunately i'm...
Hello there, i'm using (@xilefian unofficial Mv Client) for android build.
I need to open external link at the start screen, so i use Yep External links.
But on mobile YEP External link give me an error
Cannot read property "open" of undefined (At the main sreen)
In game if i try to open a link...
So... This is kinda weird. When testing items with new saves (spawning char right next to a chest with the item), the script works fine, but when continuing older saves, my players keep getting the following crush: Script 'Item Popup' line 109: ZeroDivisionError occured.
Divided by 0 (see the...
Balloon Display for Event 2015-01-25
Creator name: VIPArcher
Introduction
A balloon will be displayed on top of the player's head when they are in front of an event.
Instructions:
Comment <balloon id> on event
Preview
How to Use
Paste this script above Main.
Script link...
LGP - Better Damage Popup
by Azel
Introduction
This plugin changes the damage popup system of RPG Maker MV.
Basically it gets rid of the picture and uses bitmap text instead.
So we can easily change the looks of the damage popup numbers.
Requirements
YEP_BattleEngineCore Is required since this...
https://victorenginescripts.wordpress.com/rpg-maker-mv/damage-popup/
I'm using Victor's Damage Popup plugin and there's a parameter for "Font Face"
-Popup Fontface
The parameters 'Fontface' defines the font name for the popup display.
You can use script codes that returns a string with the...
SRD's Battle Popup Customizer and Yanfly's Buff & States Core plugins work fine with each-other, but I discovered a visual issue that is occurring as a result of some sort of minor incompatibility with the two.
If damage/recovery numbers are to popup on an actor due to the trait "HP Regen" in a...
Hi everyone.
I don't remember when or which version update it started to happen.
Lately, whenever I move the cursor away from the popup help description...
-would cause the MV UI to flick when the popup disappears.
Not only that, it also had a chance to crash the engine before I could save...
You know.. I... I kinda lost my interest in living a long time ago. What sustains me is a lack of interest in dying.
Like a star that is balanced between the forces of gravity and outward pressure, I feel like the energy to produce that outward pressure is weakening. I feel like I should pull a Stardew Valley and revert to a more primitive lifestyle, away from others.
made more sprite for the Time passing game that I may or may not actually make. At least now I have a better idea how to make Rtp Walk sprites actually look wrinkly and old, since the Generator doesn't do that.
Well, now all of my Refreshable Events scripts also feature some brand new demos to let people see how easy it is to let the script handle the refreshing of a given set of events. All of this with just one specific script call per event!
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