Hello community, I am writing this tutorial fundamentally because I did something very similar while answering a post and I thought that my answer could be transformed into a tutorial with ease. In this tutorial I am going to explain how to create popup windows. I will focus on how to create...
I don't really like the default damage image used for popups in RPG Maker MV. It's too round for my liking, and if you are using a different font for your game, chances are that it could clash with the popups. As is the case with me, using a serif font for my game. I tried finding other damage...
After hours of attempting to get Luna Engine's "Word Popup" (Critical!, Weakpoint, etc.) functionality to work, it appears to be doing absolutely nothing. When I land a Critical Hit, strike a Weakness, etc., no popup whatsoever (even the default text-style popup) displays. This happens in both...
Hey guys,
does something like a damage popup command exist? I use a "battler.gainHp(-50)" command inside a state, but sadly the popup of these 50 damage don't show up by default.
To be more precisely: I use it inside the <Custom Deselect Effect> of the Yanfly's BuffStatesCore plugin. The...
Introduction
I always thought the little flash of red wasn't enough to signify a critical hit, so I made this!
Features
- This Plugin will add a "Critical" popup above the damage popup.
- Customizable through use of the damage.png in the system graphics
It uses the damage.png...
Hello.
I currently have a problem that I dident get before. I mean, before it was working good.
EDIT#1 : WHEN A NEW MEMBER JOIN THE PARTY THE "DEAD" POPUP POPS EVEN IF THE SETTED BUTTON (in Yanly script) IS ON !
I edited a demo the April 2nd 2016 and it was all ok. Few weeks after...
Hi everyone,
It might look like a stupid question but i searched and it really can't find it. Here's the situation :
My game is in french and i want to change the popup text in battle (not the one that appear on top of the battle screen) like the "Miss" or "Evade" that appear on the...
Quasi Popup Version - 1.00
by Quasi
* I'll make a better video on youtube eventually.
* The <icon:1> actually works in this release.
About
This plugin adds a popup feature to RPG Maker MV. The popups you create will appear above the character and will pick a random popup dialog...
I have this notetag in a state's notebox:
<Custom Action End Effect>user.gainMp(Math.floor(skill59))</Custom Action End Effect>It does regenerate MP each turn just as I want it to but it doesn't show any popups... Is there anything I can do about that?
I have been able to change the font everywhere in the game and in the battle system successfully... with the exception of the damage pop numbers. I really need them to match the rest of the font. Where can I change this setting?
You know, have a popup message appear over your character when you pickup an item instead of the usual text message window. Vlue made one for ACE a while ago called Sleek PopUp.
Preferably the popup should have the icon of the item along with the name in text, and if you pick up more than one...
Description
Allows to display popups messages above events, which can be used for speech bubbles or on chests.
Author
Iavra
Parameters
@param Popup Width
@desc Default width for the popup window. Overflowing text will be cut away. Default: 200
@default 200
@param Offset X
@desc By...
you might know it from vx and ace, the chest popup.
when the chest is opened / stuff is added to the inventory, the item/weapon/gold/etc is shown above the chest in a small window (plus amount, plus its icon).
if there are multiple things in the chest, each one is shown separately after...
Description
Allows to display generic popups messages on the screen.
Author
Iavra
Parameters
@param Display On Scene
@desc A comma-separated list of scenes where popups are allowed.
@default Scene_Map, Scene_Menu
How to Use
To display a new popup, call the following...
Description
Provides a generic way to display popup messages.
Screenshots
(Don't mind the guy with the laser coming out of his head...that belongs to another script)
Prerequisites
None
How to Use
To show a new popup message, call the following method:
IAVRA::POPUP.show("abc")The window...
Hi everyone,
I just started to use Napoleon's Game Variable Display and it works like a charm. However, I need someone to help me doing this:
In the image you'll see the script working good. However, I would like it to have a "%" on front of the number displayed, and I also would like a bit...
When I used Yanfly's Damage Popups function in a project before I got the Luna Engine, I could add <popup hide add> or <popup hide rem> to prevent a state from showing up in the battle screen. However, those tags are not working with the Luna Engine.
For the record, I took the Luna Engine Base...
This is a link to Vlue's Basic Damage Popup.
I've posed this question in the script's thread but I figured I'd ask here as well:
Is there a way to use multiple bitmaps within this script?
My idea is to use bitmaps with different fonts for each element. For instance, if fire elemental damage...
Sorry if this isn't in the right place.
There's this weird malfunction with critical hit popups in the script. The critical hits themselves work, but the "CRITICAL!" popup doesn't show. It's weird because other such popups, like "MISS" and "EVADE!" do show up, but "CRITICAL!" doesn't, and I...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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