Eh, hi. This is kind of weird. I was testing out a battle and this suddenly happened. I thought this was just a glitch, but it's happening over and over in other encounters too.
Are there any scripts that interfere with Damage Popup? If so, is there any way of me keeping them and removing the...
Greetings,
In my project, the Attack stat is separated from the Strength stat, and it is required for me to use the N.A.S.T.Y. Extra Stats script.
If you want to access the stats, just use:
actor.xstat.STAT - Where STAT is the name of the new stat
Ex...
Napoleon's Popup Window v1.03a
Napoleon
Introduction
- Displays a popup window that fades in and out. When a popup window is
created while another one is still active then it will be queued.
- It can optionally have an image and it scales according to line-width. Does
not perform...
Introduction
This is part of YEA - Battle Engine. It contains only the damage popup code, so it should work with almost any battle system flawlessly.
I hope people can make some use out of it.
Screenshots
Not needed.
Credits
Yanfly and Helladen.
Commercial
To read the rights of what the...
Battle Pop-ups v1.2a
Created by Neon Black
What is it?
This is a script I developed to show a little more information during battle that may be useful to the player. In my opinion, when a player uses a skill, they want to keep their eyes on the flashy skill, not on the info box watching for how...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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