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  1. Genocidal Dave

    Victor Engine - Damage Popup in the corner?

    Eh, hi. This is kind of weird. I was testing out a battle and this suddenly happened. I thought this was just a glitch, but it's happening over and over in other encounters too. Are there any scripts that interfere with Damage Popup? If so, is there any way of me keeping them and removing the...
  2. TheDrifter

    [ACE] How can I draw a stat in a popup window anywhere in Yanfly Equip screen? [ACE]

    Greetings, In my project, the Attack stat is separated from the Strength stat, and it is required for me to use the N.A.S.T.Y. Extra Stats script. If you want to access the stats, just use:         actor.xstat.STAT - Where STAT is the name of the new stat            Ex...
  3. Napoleon

    Popup Window with Queueing

    Napoleon's Popup Window v1.03a Napoleon Introduction  - Displays a popup window that fades in and out. When a popup window is    created while another one is still active then it will be queued.  - It can optionally have an image and it scales according to line-width. Does    not perform...
  4. Helladen

    Yanfly Damage Popup 1.0.4

    Introduction This is part of YEA - Battle Engine. It contains only the damage popup code, so it should work with almost any battle system flawlessly. I hope people can make some use out of it.  Screenshots Not needed. Credits Yanfly and Helladen. Commercial To read the rights of what the...
  5. Neon Black

    Battle Pop-ups

    Battle Pop-ups v1.2a Created by Neon Black What is it? This is a script I developed to show a little more information during battle that may be useful to the player. In my opinion, when a player uses a skill, they want to keep their eyes on the flashy skill, not on the info box watching for how...

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How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

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