1. Poryg

    POR_Asset encrypter + decoder

    Plugin that serves to fight pesky resource stealers. Encrypt your game assets if you don't want to be relying on MV's default encryption. The encrypter can be used once and then removed, provided that you use it right before releasing the game. The decoder, however, naturally needs to stay with...
  2. Poryg

    #13 - invoke an action

    Part 13 is up! In this part we will examine the background of how MV handles actions in battle and we will also learn how to invoke one. Great for custom battle systems! Required: An IDE (some of the most popular ones are Atom, Sublime text 2, Visual Studio Code (which I use) or Eclipse), some...
  3. Poryg

    #12 - Custom state effects in battle

    Part 12 of the tutorial series is now up! Previously when you wanted to make an awesome state, you were tied to Yanfly's buffs & states core. That's about to change. This video demonstrates how can you create your own cool states. Required: An IDE (some of the most popular ones are Atom...
  4. Poryg

    #11 - introduction to battle scene

    Part 11 is now up! It wasn't my original plan, but I'm going to devote a couple of videos to battles as battles have been by a large margin the most requested topic to cover. So, in this video I'll introduce you to the core variables inside Scene_Battle. Required: An IDE (some of the most...
  5. Poryg

    #10 - pitfalls of PIXI

    Part 10 of the tutorial series is up! In the past videos you may have seen me use PIXI. Sprite.fromImage instead of MV's default sprite stuff, but I've always said you shouldn't use it unless you want to deal with the pitfalls of PIXI. So I explain some of them in this video. If you don't intend...
  6. Poryg

    #8 - save handling of custom data

    Hello, fellow rpg makers! Part 8 of the tutorial series is up. In this video we will save and load custom variables as well as custom $dataFiles. I forgot to plug in my microphone, so I made up for the bad sound quality with subtitles. Required: An IDE (some of the most popular ones are Atom...
  7. Poryg

    #6 - clickable buttons, mouse handling, drag & drop

    Hello, fellow rpg makers! Part 6 of the tutorial series needs no introduction. So many people like button menus, so many want real-time mouse handling... And surprisingly enough, it's not that difficult! Required: An IDE (some of the most popular ones are Atom, Sublime text 2, Visual Studio...
  8. Poryg

    #5 - MV's rendering engine, Sprites, ZIndex

    Hello, fellow RPG makers, Part 5 of the series is now up. We're stepping one layer deeper and when we previously learned about canvas blitting, this time we'll learn straight about sprites and in which order they are rendered, what's below and what's above. But before that happens, I'll talk...
  9. Poryg

    #4 - drawText vs. drawTextEx, custom size "buttons"

    Hello, fellow RPG makers, Part 4 of the series is now up. After a rather theoretical part 3 we will finally learn some fun stuff. Button backgrounds, custom size window commands, make any menu you will ever desire! Required: An IDE (some of the most popular ones are Atom, Sublime text 2...
  10. Poryg

    #3 - introduction to window types

    Hello, fellow RPG makers, Part 3 of the series is now up. As the title says, nothing fancy will happen, it's just an introduction to the window types of MV and their main differences. Also it contains an explanation to the problem we had in the previous episode, where I tried to draw images...
  11. Poryg

    #2 - change scene, custom scene, custom window

    Hello, fellow RPG makers, Part 2 of the series is now up. As the title says, I'll show you how to change a scene through code, how to create your custom scene and how to create a custom window. As a bonus, in the video there's shown how you can map custom keys. Required: An IDE (some of the...
  12. Poryg

    #1 - introduction to MV scripting

    Hello, fellow RPG makers, Since Soulpour has deleted his videos, there are no real MV scripting materials, so I've decided to fill the place. Unlike my PIXI DIY series I am going to take this from the ground up to make it as non-niche as possible so that more people can benefit from it. In this...

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