I'm looking for a plugin which would allow me to either:
1. Manually change Enemy Position during a Front-View Battle (via script)
For example: ChangeEnemyPosition(enemyID, newX, newY);
2. Change Enemy Position automatically whenever one of them dies
Basically what I mean by that is...
Hi, a quick question:
Currently I have commented these lines in the rmmz_scenes.js file to remove the character and gold windows:
Now, is there a way to position the menu in the center and...
So I do not understand why, but for some reason they either decided to allow for screen size changing via RTP but didn't add an option for SV_actors positioning or it just doesn't work for me, for whatever reason. When there is a fight, the actor goes to the middle of the screen, probably to the...
I have an event trigger at the exit of my map that brings up a choice window set to appear in Middle. Choosing to leave will bring up a dialogue box with another choice window asking for confirmation. When triggering the exit event again after it, it'll continue to display the first choice...
So I might have opened a can of worms with what I am trying to accomplish here.
I'm using the custom pathing for my NPC's but I was wondering if there was a way to get them to stay where they are when I exit/re enter the map.
For example, If I have them walk towards the kitchen, I...
So the choice window that pops up when you have a player make a choice is in the way. or i guess you could say the name box is in the way. I have tried moving the text window around and I unfortunately can not find a way to move the choice window around. Here are some pictures to illustrate my...
Choice List Options
The plugin allows the game developer to set positioning and layout options of the choice list window.
Number of Rows
Number of Columns
Number of Excess Rows...
Hi guys, i'm trying to make my SV actors stay in a V formation like this (i'm set on using only 3 party members for this game):
I installed the SVActorPosition plugin but didnt noticed any change, so i set the parameters all crazy to see if it was really working but it really wasnt as you can...
I was wondering if there's a way to change the position of an actor when he's added to the party, and make him the leader. I couldn't find any method to do it, so i hope that someone can help me
Thank you in advance.
Currently I'm trying to figure out how I can move events to a position on the screen/view field of the player. I know how to move events with a script call:
But how can I set the x and y position relative to the screen?
I mean something like this:
Thanks in advance! :D
Recently I had found myself encountering a rather annoying problem: that of transferring the player to different maps when he/she moves to the edge of said map.
That is precisely what this tutorial is here to teach you.
Let's say you have a character in an open field, for example...
Is it possible to change the view port to crop the visible map instead of scaling it?
Here's an example based on Terraria:
If a life heart = x pixels, let's say this view port is 50x wide and the left tool bar is 20x wide.
Equivalently, this view port is 25x wide and the left tool bar is 15x...
There is a script command that allow me to save the exact position(x,y) of a single actor/enemy (maybe using actor/enemy 's id) into a variable?I need it to make a skill like kamehameha that start from the player and finish in the targeted enemy.
Exactly what the title says. Is there any way to check if a picture is present in position x,y in pixels? I looked around in the internet but didn't find anything like this. If anyone has any idea, or knows a plugin please let me know. Or you can make a plugin for me ^^; I can't pay you though...
I recently went and updated my project with many of Yanfly's plugins, including Buffs and States Core.
Here are some of my relevant plugin versions:
- Yanfly Core v1.31
- Yanfly Battle Engine Core v1.49
- Yanfly Animated SV Enemies v1.19
- Yanfly Battle System STB v1.05
- Yanfly Buffs and...
I was shooked when I see this formula
Did we learn that in school-- was I sleeping
How do ya adjust that alien language--
I've looked at all the posts connected to this thing
There's even this one person explaining it in depth
But I'm scared to even touch the parameter...
So anyway I...
Is there a way to change the position of where a skill animation will play besides the default: Head, Center, Feet, Screen?
I would like my animation to change the x,y position, depending on what enemy it is being cast upon. The reason is i'm using various sizes of enemies and it's kinda...
I want that everytime an action is performed correctly, a picture shows up with the "Excelent" word or something like that with a picture above the character and then go out of the scene. To make that, I have to know where the battler is (X and Y), because im using YEP action sequences, and the...
I'm actually working on a Battle system that make the actors stay in place where they finished the attack.
My problem is, if I'm really unlucky with the movements of those actors, they can end up off screen after a while.
In the uploaded example, they would continue their way to the...
In RMMV, there is a choices box component that folks often use for Yes/No and other choices as shown below.
The default placement options for this box are left, middle, and right as shown in the RMMV IDE
Does anyone have a plugin or has plugin code that can move the box a specified number...
One year and two days ago, I got RMMV. So far I have:
» Gotten Ideas™ from VXA’s music.
» Made a test project to teach myself the basics.
» Successfully done up a no-combat outline for Ideas™.
» Entered the Boss Battle Build Bout.
» Burned out for over seven months after trying the One Map Challenge.
» Found my groove again about a month ago.