So I might have opened a can of worms with what I am trying to accomplish here.
I'm using the custom pathing for my NPC's but I was wondering if there was a way to get them to stay where they are when I exit/re enter the map.
For example, If I have them walk towards the kitchen, I...
So the choice window that pops up when you have a player make a choice is in the way. or i guess you could say the name box is in the way. I have tried moving the text window around and I unfortunately can not find a way to move the choice window around. Here are some pictures to illustrate my...
Choice List Options
The plugin allows the game developer to set positioning and layout options of the choice list window.
Number of Rows
Number of Columns
Number of Excess Rows...
Hi guys, i'm trying to make my SV actors stay in a V formation like this (i'm set on using only 3 party members for this game):
I installed the SVActorPosition plugin but didnt noticed any change, so i set the parameters all crazy to see if it was really working but it really wasnt as you can...
I was wondering if there's a way to change the position of an actor when he's added to the party, and make him the leader. I couldn't find any method to do it, so i hope that someone can help me
Thank you in advance.
Currently I'm trying to figure out how I can move events to a position on the screen/view field of the player. I know how to move events with a script call:
But how can I set the x and y position relative to the screen?
I mean something like this:
Thanks in advance! :D
Recently I had found myself encountering a rather annoying problem: that of transferring the player to different maps when he/she moves to the edge of said map.
That is precisely what this tutorial is here to teach you.
Let's say you have a character in an open field, for example...
Is it possible to change the view port to crop the visible map instead of scaling it?
Here's an example based on Terraria:
If a life heart = x pixels, let's say this view port is 50x wide and the left tool bar is 20x wide.
Equivalently, this view port is 25x wide and the left tool bar is 15x...
There is a script command that allow me to save the exact position(x,y) of a single actor/enemy (maybe using actor/enemy 's id) into a variable?I need it to make a skill like kamehameha that start from the player and finish in the targeted enemy.
Exactly what the title says. Is there any way to check if a picture is present in position x,y in pixels? I looked around in the internet but didn't find anything like this. If anyone has any idea, or knows a plugin please let me know. Or you can make a plugin for me ^^; I can't pay you though...
I recently went and updated my project with many of Yanfly's plugins, including Buffs and States Core.
Here are some of my relevant plugin versions:
- Yanfly Core v1.31
- Yanfly Battle Engine Core v1.49
- Yanfly Animated SV Enemies v1.19
- Yanfly Battle System STB v1.05
- Yanfly Buffs and...
I was shooked when I see this formula
Did we learn that in school-- was I sleeping
How do ya adjust that alien language--
I've looked at all the posts connected to this thing
There's even this one person explaining it in depth
But I'm scared to even touch the parameter...
So anyway I...
Is there a way to change the position of where a skill animation will play besides the default: Head, Center, Feet, Screen?
I would like my animation to change the x,y position, depending on what enemy it is being cast upon. The reason is i'm using various sizes of enemies and it's kinda...
I want that everytime an action is performed correctly, a picture shows up with the "Excelent" word or something like that with a picture above the character and then go out of the scene. To make that, I have to know where the battler is (X and Y), because im using YEP action sequences, and the...
I'm actually working on a Battle system that make the actors stay in place where they finished the attack.
My problem is, if I'm really unlucky with the movements of those actors, they can end up off screen after a while.
In the uploaded example, they would continue their way to the...
In RMMV, there is a choices box component that folks often use for Yes/No and other choices as shown below.
The default placement options for this box are left, middle, and right as shown in the RMMV IDE
Does anyone have a plugin or has plugin code that can move the box a specified number...
Curious - I'd like to get my actor sprite, and all NPC sprites to move up 4 pixels. Similar to how they would move down 4 pixels if you put a '!' at the beginning of title for that character graphic. - Can you do the opposite thing (so they move up by 4) with, some other prefix...
Hi guys, please HELP. I want to check position between Player & an Event to see if Player is standing next to it or not
(Don't want to do this with command events, it's a lot of nest Conditional Branches)
I found this plugin but i don't know how to use it...
Player VS Event position plugin
This plugin compares the position of the player and an event. Although it's very simple, it's also extremely useful!
Imagine you want to check if the player is on the left of an event. How would you do that in RMMV? Unless you use
an extremely complicated...
Description of the Feature:
In RPG Maker VX Ace, there was a way to adjust the enemy troop positions by pixel lengths. I can't remember if it was exactly this, but it was something like hold down ctrl/alt and then press an arrow key when you have an enemy in the troop selected to move them by a...