I spent several hours trying to figure out why my player position kept being positioned wrong after an event triggered the death of another character. It seems to be that for some odd reason calling Common Events to store Variables is my mistake or a bug.
The odd thing is the problem only...
Made for a request here.
This script simply randomize the events position in the map with a name tag based on region.
Features:
Randomize Event Position(Placement)
How to Use:
[1] Paste the script below Material and above Main
[2] Set up the region number you wish to use in the setting...
My game is built upon "Etrian" Luna Engine premade project, the one with the fancy purple and lilac interface.
Now I was wondering, can we change the position of the sub window that shows up the Current Exp and To Next lvl?
It is in the Status window, after selecting actor.
What I wanna...
Hey I am having trouble with my RPG...
I made a boss Battle on a 1x7 platform
where you are supposed to dodge fire coming up from the ground.
The events are placed so that the player always can go through them(through = ON).
Then if the switch 'Boss Attack#1' is on, the fire will charge for...
I was testing my game today when I came across a pretty major issue. If an event uses a sequence of move routes (broken up with messages in this case) and the player saves during the sequence then upon restoring the saved game the event returns to it's original position, before executing the...
I'm sure that it's a simple edit, but scripting is not my thing. ^_^;
Basically, what I'm looking at is to have the pause sign at the bottom of the message window moved to the right, rather then in the center.
Example:
Or alternatively, but not necessary, replace it with a custom...
Persistent Map Events v2.0
by DerTraveler
Introduction
Adds the possibility to make map events persistent between map and/or page changes. That means that you can leave a map (change a page) and when you return it will be in the exact same state as last time.
This includes following...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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