preemptive

  1. tale

    Battle Formation (ver. 1.7)

    MPP_SpecialFormBattle - 2020/01/21 (ver. 1.7) Creator name: Mokusei Penguin Overview Create battle formation such as back attack and side attack. Enemy Troop Command: <Preemptive> # Preemptive strike <Surprise> # Surprise attack <Invert> # Flip...
  2. tale

    Debug mode before battle

    FTKR_OriginalDebugMode - 2018/04/02 v1.0.0 Creator name: フトコロ (futokoro) Introduction Add-on to original debug mode Features This function can only be used during playtest. Debug mode: press F10 key Debug mode controls- ↑ ↓ key :Move the cursor → ← key or Enter key...
  3. tale

    sabakan - Simplified Equip, Preemptive Switch

    Simplified Equip - 2011/12/18 (Ver 0.1) Creator name: sabakan Overview Removes equipment command window on equip Before After Installation Paste this script above Main. Script Credit and Thanks: sabakan Terms of Use- Free for commercial and non-commercial use. License- MIT License...
  4. Emanzi

    Preemptive (Ambush) Attack Battle Format Not There?

    Hi, I was wondering how do I set up a the battle format in a battle processing event? In RPG Maker 2003 you would get the following battle format. >Normal. (Default) >Back Attack. >Preemptive. >Surprise Attack. >Pincer Attack. And an additional option just for: >Preemptive Attack. This would...
  5. AdamSakuru

    Conditional Branch - Check if Ambush/Preemptive strike

    I have an event that runs at the start of every battle that switches between a "Command Phase" visual (chose actions) and a "Battle Phase" visual (actions are acted out). I want to skip the first part if the party was ambushed (as it would just go to the "Battle Phase" right off the bat.) I...
  6. KingKraken

    Preemptive/Surprise linked to an animation or transition?

    I'm sure this is a lot more simpler than I'm making it out to be but I'm trying to figure out how to make a preemptive or surprise attack, initiate a specific animation or even an image  to alert the player. Say, if you get the preemptive, an image will flash on the screen saying "You have the...
  7. DreamX

    Touch Surprise Battles

    Touch Surprise Battles v1.4 By DreamX   Introduction/Features Events labeled with <enemy:1> will use their direction and the player's direction to decide whether their battle processing command results in a preemptive, surprise, or normal battle. You can also force the next evented battle to...
  8. Val

    Plugin to call Pre-emptive/Surprise Attacks on an encounter

    Hi everybody, I want to know if someone genius could make a plugin to be able to start a pre emptive / surprise attack on enemies when needeed? Right now its seem it's only a math random in the rpg_manager.js that control that. But I would love (and im sure a lot of people want too) that in...

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