So I'm deciding on a leveling system for my game. In this thread, by skills, it means proficiency. It's how well you're skilled with fire magic, earth magic, swords, axes, etc. It ranges from 1 - 100 but at the start of the game, everything is at 15. I'm trying to decide how I'm going to...
Okay, so, I know that you can assign different weapon types and element rates to different classes. But, how can you make it so that a particular class uses a particular weapon type BETTER than another, or gets a bonus (a la Pokemon) from using a particular element?
Name: Damage Efficiency
Author: Mr. Trivel
What does it do?
Allows battlers to deal more damage depending on their weapon, element, skill type or overall efficiency.
How to use?
Gives each skill a rank and proficiency level that is increased by using that skill.
How to Use
In the note section of the skill add the tags
n and m being in the range 0-inf
The amount of experience required to level a skill is determined by the current...
Hey morning all! I got another quick question..I just switched to RMMZ from VX Ace..so I am wondering why default scripts(is that how u call it) of VXAce is available, but not in MZ's case? How do I figure out ahh I mean could you show me