progression

  1. Featherbrain

    Individual vs Party XP/Level Progression

    In most party-based jRPGs and in RM by default, individual party members have their own individual values for XP and their own individual level: at any given time, Party Member X could be Level 3 with 50 XP, while Party Member Y could be Level 1 with 5 XP. But this mechanic often lends to a...
  2. Kupotepo

    Progress Measurement, Disaster, Hot Potato, and Downfall

    Hello, lovely people around here. :kaothx: Specification: How do you measure the progress of your project? If your game is commercial then, timing is important for your release strategy. If your game is non-commercial then, timing or any unit of measurement is just using to learn more about...
  3. Roguedeus

    RMMV JRPG Incremental 'Crawler' (JRPG Inc.) - Updated: 20_1001 (Ended)

    Ok... This may be a terrible idea. But something about it has my mind in knots, and I am intent to untie them. Started a conversation about it here. The idea is simple... (enough) Pure mechanics. Deterministic foundation of combat. (Few purely random action results) If you swing, you will...
  4. Black Pagan

    RMMV Need Ideas - For slowing down Game Progression

    Hi, I'm working on a Mini Game which is only meant to be played for like 15 ~ 20 Minutes. It takes place in a Forest setting. The main theme of the game is "Adventure / Crafting / Combat". I don't like Puzzle solving aspect in maps so i don't want to restrict movement between maps or create...
  5. Wavelength

    Business Sims - Just Glorified Incremental Games?

    From Theme Park to 1503 A.D. to Sim City to Golf Resort Tycoon, I've always loved Simulation games where you build stuff. But the other day, as I was listening to this Design Doc video on Roller Coaster Tycoon's "timeless" game design, one observation they made really stuck out to me, and it's...
  6. Type Progression

    Hey guys, I just started working with RPG MV not too long ago and I was wondering if anyone out there had ever set up a system or knows of a plugin that will allow me to have PCs and NPCs level up specific types. I want a character to be able to level up normally through their class, but then...
  7. BunnyNubNub

    Progression?

    I'm trying to create an event that when the player interacts with 2-3 items within the room, a dialouge triggers telling the player to e.x get ready for the day. I'm using variables and such to tally up each interaction, and it works. kind of. the only issue is, when every interaction is...
  8. Wavelength

    Win Every Battle

    In nearly every RPG ever made, the expectation is for the player to win every battle.  Sometimes by virtue of the game's difficulty (or poor player planning or a lack of clarity) the player will lose a battle, at which point the player will be brought to the load screen or the last safe place...
  9. Multiple events help and camera plug ins.

    Alright, so this is probably really easy, but I have to get some sleep soon and I just want an answer to two questions.  Could someone explain to me how I would have multiple events lead to the progression of the game?  I have an opening scene where the player explores and apartment. I want a...
  10. Multiple Events = Game progression HELP

    Alright, so this is probably really easy, but I have to get some sleep soon and I just want an answer to two questions.  Could someone explain to me how I would have multiple events lead to the progression of the game?  I have an opening scene where the player explores and apartment. I want a...
  11. Mr. Trivel

    Progress Title Screen

    Name: Progress Title Screen Version: 1.0 Author: Mr. Trivel Created: 2015-11-26   What does it do? Changes title screen image according to highest game progress among the savefiles.   Screenshots: Nothing to really show here.   How to use? Setup plugin Parameter - Image List - with...
  12. How to increase EVA and HIT on level up

    Hi, I'm new to the forum and the software and I've been trying to tweak how progression and combat work in my game, but I haven't succeed so far. My idea is that level does not increase the strength of a character, but it gives it "knowledge about how to fight", therefore it is able to land...
  13. Unique character advancement

    Not sure if there's a similar topic or even this exact one somewhere else but if it is I couldn't find it. Anyway I'm trying to add in a system that moves away from standard leveling to gain skills. If anyone has ever played chrono cross I want to do something like that. Where to use a skill it...
  14. Tornado Samurai

    Your Way of Starting a Game Story?

    I'm in the process of beginning a game and have the basic things to begin, however, what would be your recommendation of good story progression and development? Would you rather recommend plotting everything out beforehand (beginning, middle, all sidequests, settings, puzzles, betrayals...
  15. One-Time Events

    Is there a way to make sure that a given event only occurs one time in the game?

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Mad O' Malley... a stick figure that's afraid of it's existence being erased. so they always start battle in an anxious state.
Before, I was drawing all the sprite work, super big and shrinking it down. Which was really time consuming if thing's changed. So instead I'm drawing the characters sketch, and then remaking it with pixel art instead.
Why are job interviews so terrifying. :kaodes:

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