Plugin that serves to fight pesky resource stealers. Encrypt your game assets if you don't want to be relying on MV's default encryption.
The encrypter can be used once and then removed, provided that you use it right before releasing the game. The decoder, however, naturally needs to stay with...
Hello again community.
It happens that I want a plugin to be able to do two things (same plugin can do both).
1] Take text from file and add it on Array Variable of our choice. Then call it like \v (third entry on variable 1)
2] ... if we leave a containing method intact. Otherwise...
Using ENIGMA VIRTUAL BOX are
This method is extremely easy and keep performance
keep speed game
related to: http://docs.nwjs.io/en/latest/For Users/Package and Distribute/#package-option-2-zip-file
Nw.js Standard file packaging
First, copy the...
I would like to implement something like damage dealt by some weapons which should be of multiple types.
For example a sword could make 5 points of cut damage, 3 points of stab damage for a total of 8 points of damage.
A gun could make 10 points of piercing damage, 5 points of burn damage and...
Made for a request here.
This script allows a state to auto revive and heal the actor when he/she is dead during the state is applied.
 Auto revive when dead
 Able to set heal % for revive
 Able to set animation for revive
 Able to set whether or not to reset states...
As we know most of the files in Rpg maker vx ace can be encrypted, but the audio files are left wide open. I've done my standard research on trying to find a way before asking questions, but any answers are either unworkable or outdated. Is there a way to encrypt the audio files too? Even if...
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...