This plugin allows the user to include events that emit sounds based on the proximity and position of the player.
To use proximity sound:
Add the event command "proximity sound" to a parallel event.
Event ID = Assign the event you want to be the epi center of the...
***THIS PLUGIN HAS BEEN REMOVED AND REPLACED BY SEPARATE PLUGINS WITH THE SAME FUNCTIONS***
Event trigger event plugin:
Proximity sound plugin:
NPC Auto eveade: I don't think anyone actually uses this one, if someone requests it, I'll release it.
I realized recently since my game is still a turn based game, that something like the card game Yomi is a lot closer to what I should try to aim for combat wise. Should also help for those who don't really play fighting games to make things a bit easier to understand. ugh the struggles of trying to show love for my 2 favorite genres in 1 go lol.
Holy crap, it's cold. Our heat went out this morning and the repair guy won't get the part needed to fix it at least until tomorrow. Had to be now of all times, when we have stuff to do all week and it's the coldest night of November so far.
I have invented a new food: soupie!
It is soup-pie! It's what happens when you try to make a pie, and it turns out super gooey and falls apart and you need a spoon to eat it! Soupie! Said like sue-pie. Not soupy - oh just let me eat my sad apple pie