proximity

  1. Ravens_Key_Games

    Proximity audio.

    Hi. I'm looking for a good guide or some advice to create proximity sound effects at an event. Eg. The more I approach a car the more the engine sound increases.
  2. Guardinthena

    Enemy Events Reacting to Friendly Events

    I am at a loss as to how to get this to work and was hoping I could get some help on this one. I'm working on a short horror game where there is the 'Killer' Enemy Event and thirty other Friendly Events that are NPCs that the player can interact with. We are using Tsukhime's Random Event...
  3. Looking for specific Line of Sight Detection Script

    I've gone through a mess of scripts and cannot find anything worthwhile. I am not looking for an eventing tutorial that referrences rgss3 script calls, that is not a script. I have looked into the following scripts : Proximity Events - v1.3 by V.M. - Works well but doesn't have line of site...
  4. JoePro

    [Joe Pro] Xpanded Event Control

    class Xpanded Event Commands(version 0.3)     def Initialize:        Adds more functionallity and commands to events.   end     def Features: Proximity System Line of Sight System Define the distance of Sight Easily find the direction of the player from the event's location. Easily find the...
  5. ♥SOURCE♥

    Sound Emitting Events

    Sound Emitting Events (v.2.1) Introduction This little script allows you to set up events that will play BGS/ME/SE (you could try BGM, but..) if the player gets close enough. The volume is based on the distance between the player and the event, so the closer the player is to the event...

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I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.
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