I used .push() for a card drawing skill system before.
But when I try to do something similar and store movement commands (numbers) inside an array then I get ".push()" is not a function.
What did I do wrong? I just do not see it:
Push/Pull Puzzle Tutorial
Difficulty: Medium (this tutorial uses script calls)
The purpose of this tutorial is to make a boulder that we can push and pull. There are far easier methods, but the mechanics of those are a little clunky, I feel, and I wanted to make a version...
I have variables that are used to store arrays of numbers.
I want to be able to push new values onto those arrays (and splice them out when no longer needed).
Currently I'm using the method below to push the value of variable 16 onto the array variable 15:
var tempArray =...
Here is the code which was the most successful:
◆Show Choices：Push, Pull (Window, Right, #1, #2)
◆Play SE：Equip2 (90, 60, 0)
◆Set Movement Route：This Event (Skip)
： ：◇Move away from Player
◆Set Movement Route：Player (Skip, Wait)
： ：◇1 Step...
Of course I know its can be done easy with event, but curently I try to do some test for learning.
I use the follow code.
Object Pushing Puzzle Tutorial
This is a tutorial that teaches you how to make a smoother "pushing" mechanic for events. Using this, one can create puzzles, systems, and other evented features that feel a lot smoother than the usual "Push and Wait" system that comes...
Auto Push NPC 1.1
This plugin replicates a feature of Seiken Densetsu 3 that allow the player to push NPCs when they obstruct his way.
For those who don't know SD3, by simply walking in the way of an NPC, you can push it allong your path.
I always liked this feature since...
This is my pushable brick/block tileset!
Like the legend of zelda boulder/stone pushing!
No need to credit,place/import the image in the charecter.
The Download Link :)
Allso my totem tiles (put in character graphics)
MV's plugin command setup is the current bane of RETRO's existence. To a degree, so is MZ's. Especially when trying to make MV's plugin command interface play nice with MZ plugin commands with complex arguments.
brain fried, please help, when i open the shop menu to sell items it lists Weapons, Armor & Key Items as seperate categories with items to sell, but those items in my game are not meant to be sold. thus i ask, how do i remove Weapon/Armor/Key Item categories from the sell menu?