So - I am about 99 percent certain that this can be done with event switches and a timer, but I am having trouble getting the game to do what I want it to.
I am not sure what I am doing wrong here.
Basically - when the first pipe is lit up, the second pipe needs to both be in the right...
So I've got a puzzle in my game wherein you place four cards in four picture frames (plus a fifth frame in the room over), and if you press a button in the next room and all the right cards are in the right picture frames, the door opens. Else, you die.
Problem is, I'm doing...SOMETHING wrong...
For my first game I tried to incorporate a lot of mild game type "puzzles" like Hide and Seek, search for the items, input the code you found earlier.
But after getting some feedback I'm noticing that the puzzles I made are more of a test your luck or trial and error type "puzzle" and I feel...
Is there a way to make it so that a path in an area is invisible until you enter that path? For example, if you’re in the forest and there’s a secret passage in the bushes, could you make it so you can see the path until you enter those bushes? Or if there’s a secret entrance behind a mirror...
The FAMAS community presents
Status: completed game, collaborative project with varied gameplay
Genre: science fiction, puzzle, adventure
Languages: English & French
Game length: minimum of approximately 2 hours
Engine: RPG Maker XP
Graphics and music: custom
In a near future...
Chapter 1: The Contests
Game title: TRPG Out School
Version: 1.05
Price: $ 1.99
Paid Version: https://play.google.com/store/apps/details?id=com.uhpdgames.tacticalRPG_OutSchoolmobile_pro
Demo Version: https://play.google.com/store/apps/details?id=com.uhpdgames.tacticalRPG_OutSchoolmobile_free...
Hello everyone! In this short tutorial I will be explaining how to create a very simple jumping puzzle that employs Yanfly's Yep_SmartJump plugin. This puzzle will allow the player to jump across tiles in a specific order so that if they hit every single tile they have completed the puzzle and...
Burden
The title is also the theme and you’ll discover more about that as you play. Greg is an ordinary family man thrust into extraordinary circumstances. He has a lot of hard choices to make that he isn’t quite prepared for.
Another addition to the multiple ending RPG Maker Horror genre...
Hello everyone!
I have been having trouble trying to figure out how to do a puzzle for a dungeon in my game.
The player encounters a dragon guarding a door.
The dragon won't allow player to pass through door, unless the player bring 5 sacrifices to it.
The player then has to lure the...
Ariya Remastered v 1.5.1
Synopsis:
“The deal is simple, a life for a life.”
It is all just a game until it isn’t. Something that your young protagonist will soon learn as she delves into the mysterious world of Ariya, lured by the promise of mystery and adventure by the elusive man known only...
You are some kind of demon who has to escape from a tower. That's all you need to know. The gameplay is about solving different puzzles in order to proceed to the next floor. The goal is to reach the top floor. There is no need to save the game manually as the game offers an automatic save...
Fairy Cabs is celebrating their 20th anniversary. We're expanding more day by day and are in search of new colleagues. Do you have a little magic in you when it comes to customer service? Are you proficient on casting spells for on-time delivery? Do you have what it takes to curse those...
How would you feel if you played an adventure game that had a midsize world, lots of NPCs, a fair amount of interactive environmental objects, and most of the back story being told through items you find in the world, the lore that people tell you, and the story bits you find off path?
Imagine...
I’m almost finished with an RM horror game I’ve been working on for quite a while, and one thing I’ve noticed was how hard it was to create puzzles that are interesting to solve and still work with the setting/story. Because of this, I thought I’d ask a few questions I’m interested in.
I’m...
I'm currently trying to piece together a gate-swapping puzzle. The initial objective is to get across the room (which I don't anticipate being very difficult) but the chests seen in this picture can be optionally obtained and are actually more tricky to reach than simply crossing the room.
I...
Introduction
“Vapor Memories” is a game made for 2018’s “Pastel Jam” game jam in about 48 hours. It’s a sort of... action/puzzle game built in RPG Maker MV with a lot of scripts added. It's very much an experimental game, kind of abstract. A lot of the game is kind of visual experience and what...
Take control of Amari, a girl in possession of a strange device that allows her to explore a world known as the "Enhanced Reality". A world where every corner of the human mind takes shape. What is the true purpose of this world?
The main goal is to collect all the 12 "Effects" in the "Enhanced...
Hello I'm a newbie who is trying to create a simple puzzle but I can't figure out how to make it.
Here is how I want it to go.
There four column which are basically buttons that the player needs to press in the right order to make an object appear in the room.
If they press the correct button...
Soo... this might be a little bit confusing but I hope someone could help me with this!
I am working on some puzzles for my game, which uses MOGhunters Pickup and Throw plugin. It's working well so far, but there is another feature in my game I want to have.
One of the playable characters can...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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