pvg

  1. Jesse - PVGames

    PVGames 2.5D Graphics

    Visit this thread for a larger selection of examples. Overview: This new set of graphics is focused around offering resources that allow for greater visual depth and detail than what can usually be found. A great deal of emphasis is placed on modularity to allow for maximum flexibility...
  2. JRand

    Galv Footsteps Plugin

    For my game, I'm using purely parallax mapping and no tiles. Therefore, my game has no terrain tags, only regions. Is it possibly to modify the Galv Footsteps plugin to use regions instead of terrain tags? Or, is there another footsteps plugin that works similarly and only plays the footstep...
  3. JRand

    Footsteps Plugin for PVG Medieval Sprites.

    Does anyone know of the best footsteps plugin to use with PVG sprites, and does anyone have any recommended audio? I've tried Yanfly's plugin with some footstep audio but none of it has worked well. (The steps usually don't line up properly or they seem to echo until they're a cacophony.)...
  4. JRand

    Diagonal Movement Questions.

    Hello, everyone. I am making a game using the PVG Medieval sprite sets. I have tried looking on the PVG site and reading various plugin information documents (GALV, VE, etc.), I've tried downloading demos, and I've watched tutorials, and I'm still not quite understanding what I need to do...
  5. wolfpak692

    Using High Fantasy Packs- Inquiring Mind Wants to Know

    So, am many know, I am new to this. I am using the HIgh Fantasy Packs. Currently, I am wondering 2 things. Why is there no turtorials or videos showing how to use these and where exactly each thing goes and  how to use them, such as the Battle Sheets showing the character using different...

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I've noticed that more videos on YouTube have these segmented bookmark things in the videos themselves. It's nice being able to jump to parts of a video you want, and to have them all clearly labelled.
Why you do this? Now I have to buy the new RPG Maker xD
I've always dreaded planning for my games so I just didn't plan at all. That... didn't work out after all. :kaosigh:
Turns out it can be kind of fun if you keep the scope small and don't take it way too seriously.
well... for the first time in months... I feel like my game is headed towards something again. I finally have it where I won't be drawing battle assets for the rest of the year...

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