heya, i never expected to see myself posting on here when most of the questions i wanted to ask were already answered, but here i am regardless
so, in a test project im working on, im trying to create a "border" effect along the walls, as shown in the screenshot below, courtesy of yume nikki...
I am attempting to buy RPG MAKER MV + RPG MAKER MV - ADD-ON PACK, but the mailing address is somehow incorrect.
How does Degica Shop work?
Like will they send a download link, email, activation code, or mail?
Is it required to place the exact address as the Credit/Visa card?
To get right on down to the point, I have this issue where the name of my character and their class overlap in the pause menu window if the character's name is long enough. How would I move the area where the character's class is displayed to the right so it's not in the way of the...
I have a game with seven playable characters, and the player is able to switch between them freely in the menu with the base setup.
Is there a way to lock the player from changing the party except in a certain hub/home base, but still giving reserve XP to all members?
Edit: Also, lock players...
Hey, all! The game I'm currently working on mostly has you just playing as one character the entire time. However, there is one segment where a party member temporarily joins you. I'm trying to put this together, but after the new party member is added, he doesn't actually show up on the map...
Hello, I need some help over here.
I need a "Poison Blade" skill that makes the next attack or skill cause Poison.
Tried adding a state with an "Attack State: Poison 100%" trait but that only applies to basic attacks. I need the state to apply Poison to basic attacks AND skills.
My first post. Don't know if it's in the right place.
I'm thinking of making a certain item turn a character into a different actor if they hold it. Would that be possible? If so, how?
EX: Actor2 equips a Ring, which turns them into Actor5 (only sprite, not moves)
Rpg's have come a long way since the good ol days of plots you can sum up in 2 sentences, Savepoints, and the infinite grind. I've started taking a project I've been nursing for the past year much more seriously and I've learned from previous failed attempts that as tempting as...
Basically what I would like to do is delete a Troop from random encounters. Say you have a cave that has Bats, Wolves and Bandits. After clearing out the Bandit Chief and thus rid the cave of bandits, you can still go into the dungeon and encounter Bats and Wolves, but no Bandits.
Hi! Im making a visual novel and want to properly buy music to put it on the game AND still be able to sell it.
Im pretty new to this so I dont really know mucho about this stuff.
Some context: In "window.png" (which is the image in the system image folder that makes up text windows and the like) there's this section of the image dedicated to the "highlighter" that appears whenever something like an item or an option is selected. This "highlighter" has its opacity...
I have an Item listed as SkillPoint and I am Using a plugin that would let me display the amount of skill points the player has.
I'm trying to use Yanfly's Stat Allocation plugin. I want to make my characters have initial AP, because at the beginning the game asks you which character stat do you want to upgrade. Like at the beginning of some games like Shin Megami Tensei. Can you help me?
I was wondering if it's possible to create a skill in RMMV that can list an enemies stats or their weaknesses, similar to Jeff's Spy ability from EarthBound. I tried attaching a common event to the skill, but how should the script go from there?
just saying hi, wanted to post something random as a general topic though i really have no idea if its correct on not for this forum, i
ok so 2 part question and a few of rules for the 2en part,
think of your favorite game, preferably a RPG but a it could be a story in general as long...
Could RPG maker MV deployed game record player choices in-game and export as a JSON or other forms of data storage file? Or is there a plug-in for this? I searched the internet and haven't find an answer myself.
I am very new, so i apologize if this is the wrong board for this question!
In my game, there are (multiple) bad endings, and every time you get a bad ending, you are sent to the title screen. I wanted the title screen to change depending on what ending you got -- I thought this might spice the...
230 paths... roughly 250 light sources on the screen... One serious lag fiesta... But I finally got it all the screen at once. I guess I could have also just made an event to spawn each one in exactly the location I needed, but that's sooo much less fun.