Simple Quests System 1.2
Pheonix KageDesu
Introduction
Simple quests journal and quets tracking system on map
Features:
Quests journal (similar to one in game TES Skyrim) and simple quests managment
Quest journal visually full customizable via Plugin Paramters
Active quests system -...
Kill Quest Assistant (v1.0)
LordValinar
Introduction
This plugin was designed to assist "kill quests" in mind. Basically you get a quest to kill 10 bandits, and you want a variable to increase for each bandit you kill, but doing so with vanilla RPG Maker is difficult since "if enemyHP % <= 0"...
I will include the 1.3 version of the script here, as the version one can find by just googling is 1.1. I think I originally got mine from a compilation of all of vlue's scripts as a steam workshop item, but I'm not sure. Anyway.
A ) What I need changed, is the removal of any interaction on...
My "Quest Log" script (https://forums.rpgmakerweb.com/index.php?threads/quest-log-script.30961/ ) isn't working when I try to access my quest log. I also use a "Non-Combat Menu" script (https://rpgmaker.net/scripts/603/ ) if that matters. Both are under MATERIALS, the menu script immediately...
As the title suggests, I am trying to make an NPC that gives players a quest based on their lead actor's level. I have the game
set that the first character is naturally a slightly higher level than the rest, and I would like to set the event to respond to that. I need a little bit more...
Hi people, I'm new in RPGM MV and i need some help! If you could help me, i'll appreciate it.
I'm creating some kind of "collecting quest". So let's say the hero can harvest x numbers of an item. And then he can sell it for 2 golds to a man. So if the hero has 1 item its easy in event...
I have a switch for each quest that turns on when you receive it. NPC's then know the switch is on and you can talk to them about the quest . When you finish the quest the switch turns off, but then the next time you talk to the quest giver he gives you the quest you just completed. Does anyone...
I am trying to flesh out a new project. My previous games have all been MMORPGs - in fact, the one I am working on was meant to be an MMORPG. Having set up the system and got it working, I realise that all this time I've never actually been making a game, I've just been faffing around with...
I ask this because I sometimes hear the complaint of "[enter game name here] is too big." Let's assume that the lore is given to you perfectly; there is no lore dumping or any extremely vague lore.
So, for example, in my current Project, World of Chaos, every quest usually has some quest and/or...
Big apologies if this is in the wrong thread, and sorry I would ask on the thread of the plugin itself but it's pretty old and I thought resurrecting old threads was bad to do.
Anyway,
Does anyone know how to make a quest with gameus quest system where you kill a certain number of enemies? ie...
Hi, I want to introduce a feature in my game that will allow reserve characters to be sent on quests a la Final Fantasy Tactics and somewhat akin to Dragon Age: Inquisition, although it would involve playable characters rather than NPCs.
My idea is that there would be a large cast of...
Update: Version 0.1.5. Is now available which also supports MAC OS X. You can download the new versions from the website.
New additions include: Some updated dialogue.
A new fishing system.
A new auto save system (not fully implemented).
I've also hidden a "Mystic Stone" in the new...
This is my first tutorial, aimed at beginners. If there are any way I can improve it, feel free to give me feedback below! :)
Making the world and the character feel real is harder than it looks. Perhaps you have created your first short game, familiarized yourself with the rpgmaker engine...
Greetings gentle peoples of the interwebs,
So I was working on my day & night cycle, as well as my weather system for my current game, both of which operate off an internal clock within the game. When it occurred to me the possibility of of quests being based upon the internal game clock...
Hello, all. I'm wanting a quest system in my game that has it where you go to the central city's quest board, see what quests are being offered, accept which ones you'd like to complete, go to the place where the quest-giver is to get details, and then go about doing the quest, being able to use...
Hi Guys,
So I am creating a rather large Fantasy RPG.
There is a main quest line, and optional quests, what I need your help with is if you would find this appealing in terms of a quest line.
So in my game there are a specific set of 'people' called Mystics, they helped create and...
I'm trying to run a quest type of thing for an npc.
Basically you walk up to the npc, they tell you to go run tasks.
once you complete those tasks youll be given a key item that should activate a different set of text and dialog for that npc
but my question is how do I stop the player...
HI all!
I am trying to make my game work with Gameus's Quest System, and for now, it works like a charm. However, there is one problem regarding gathering quests. I got these really MMO'ey gathering quests in my game that involves getting certain loot from monsters you encounter. It is quite...
New free music! Had this pegged as a theme for a character bent on vengeance and tipping the scales toward justice. Possibly even in some kind of psychotically skewed way.
Or maybe it could be a battle theme. Not really sure.
I hope all our Canadian friends are doing well. It’s wild enough how much the smoke has impacted the Northern states (sky is very hazy, can’t have my windows open even though the temp is gorgeous)…so I hope those actually being threatened by the fire are safe.
It is important to remember, in a world where everyone quickly resorts to hate, that few people actually deserve your rude thoughts about them. They're just different from you in most cases and aren't malicious.
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