The game I'm making isn't gonna be very combat heavy, at all. The few fights that exist will be dedicated to boss battles (a few encounters with other stuff too but even then it's only like... 3, maybe?) which are intended to be very character driven anyway. As a result, the party leveling up...
I think I have misunderstood how this works.
If I set up an encounter in the same way as the demo, then I can get lights to show. By "in the same way" I mean that I walk up to a sprite, and in the event command I have e.g.
then I get the lighting...
So I want to activate random encounters for just one of my maps in RPG Maker MV, and I have tried several ways to turn it on (selecting all map, or region specific the random encounters) including using tutorials, and it looks like I'm doing everything right but then when I go and play test it...
I'm coming today to send with the world a new plugin.
As the title says, this plugin has as goal to reproduce the complex system of Dragon quest Monster series. It allows many things like :
- The addition to usable skills of two new skills : Tension and Recruit. The first allows...
I am working on a game with random encounters. For this game I have a ranger class that I want to have two abilities:
1 low stats, but can do pre-emptive damage at the start of every battle.
2 scout out region ids to find what monster may be encountered there as well as their levels and...
Ok so maybe I am blind today but I can't seem to figure out how to change the escape rate of random encounters.
Yet I have to enemies that have an escape rate that isn't 100 percent.
And I need to be able to do this for ever Random encounter.
Can someone help me?
This script allows you to run a common event when you encounter an enemy through "random encounter".
When the common event finishes executing, the random encounter battle will begin.
In this common event, you have the opportunity to run some extra logic before the battle occurs. The enemy...
I have to say I agree with you. I love RPGs but DONT love random encounters.
I like to go explore a dungeon or overworld area, but I vehemently dislike being dragged into a battle, disrupting my exploration or puzzle-solving.
I mean let me ask this, how many of you go through a very maze-like...
The MZ first look stream was quite good. Looks like we get a lot of generator parts right off the bat this time around. Lots of cool clothes, helmets, facial marks, etc. Looking forward to playing around with it.