Loot Tables v1.0.0
RMMV version 1.6.2
Launched April 29, 2020
Raw Source (Right-click > Save As...):
Commented Version ( 29 KB )
Minified Version ( 17 KB )
Do you need your enemies to drop more loot or change how the game drops items...
I have a fairly complete database of weapons, armors, and items. I am using Yanfly's augment plugin to add sockets to armors and weapons which considerably increases both weapons and armors. I am looking for a fast and easy way to generate random loot. I think I would like this to be...
What I need is a plugin for randomizing loot from chests using 'Item Pools', similar to the item pools used in The Binding of Isaac. The idea would be to use notetags with either numbers or names to designate which item pool an item is apart of, with the possibility to be part of more than 1...
I've been thinking of adding random loot to my dungeon crawling game. What are your thoughts on it? Do you enjoy it, hate it or are indifferent to it?
Do you save scum for it? What about using save points instead of a save anywhere mechanic? Would that reduce your chances to abuse saves?
I've just checked the VisuStella Plugins for MZ and there are already 11 plugins. The Yanfly team(perhaps a big one?) really works so effectively and efficiently that some MZ users can likely use tons of Yanfly plugins right after MZ's released (still 13 days from now). I wonder if any other plugin developer(or team) will try to compete with Yanfly this time, no matter how slim the chance to win is