Hi fellow Makers, i am trying to teleport the player to a random map based on a list of maps.
I am pretty sure that i must set a control variable that will store the chosen map ID, then teleport the pplayer based on the control variable, but how can i parse a min and max index of map ID to feed...
I want to set a variable [n] as a random value, ranging between [x] and [y].
I tried to set the V[n] in a troop event (end of turn):
"Math.floor( Math.random() * ($gameVariables.value(y) - $gameVariables.value(x) + 1 )) + $gameVariables.value(x)"
Then I put the V[n] into a damage...
Allows for playing a random animation when landing a crit.
How to use
Save it as APHO_RandomCriticalAnimation.js and put it in your plugin folder.
Fill the Animation List with a list of animations you'd like to play on crit, separated by a comma. (e.g. 1,2,4)
Specify when you want...
Allows for customising and randomising various aspects of the Title Screen
Randomise the title, as well as its y position, font size, outline width, colours, and font*
Can include an optional subtitle that may be similarly randomised
Randomise title1 and title2 images, as...
This plugin allows for randomising enemy hues.
How to use
Save it as APHO_RandomEnemyHue.js and put it in your plugin folder.
If 'use default hue' is checked, a default hue adjustment will be applied at
random to all enemies, based on the values defined in the plugin parameters...
This plugin allows the developer to randomise the defeat ME, Game Over image, and Game Over ME.
Hue and pitch variances may also be set.
How to use
Save it as APHO_RandomGameOver.js and put it in your plugin folder.
You will also need to create a 'gameover' folder in your 'img'...
Hi all, I'm trying to have a sound effect play at random intervals in the background of one of my maps. I am so lost, I've tried the random control variables and using ruby to script and still can't find out how to use the random variable as a # of frames for wait time. Any help or direction is...
I have a bonfire and while sitting next to it after regeneration hp/mp, is to include a conversation between the characters which is randomly selected, every time we use the bonfire we can find another one
how to do it ?
Random Transmutation 1.0.2
Right Click this link and "Save Link As..."
This plugin allows you randomly transmute items from one to another.
- Input an item
- Default Transmutation - Receive an item based on the input's defined categories
- Forced Rarity...
Does anyone know if there is a way for TP (who're used in TP Gauge for a LimitBreak-Like System) to be subject to a Variance ?
For exemple, my skill gimme theoretically 6 TP per hit.
I would like put a Variance on this 6 TPs gifted per Hit, like a Variance50% , means, hit would gift me...
Hello Everyone, how are you doing? I'm developing a game for my birthday, where it will be used a as game show to quiz people on video game trivia and video game challenges. Most of the fundamental pieces of codes are working, however one is incomplete, and that's the random number generator...
HI I'm trying to make a special battle system where in each turn, the character's four skills get randomized in a pool of 100 skills, so each turn the character will have different and random skills. Is there any way to do this? Also I want it to skip straight to the skill selection when...
The title itself is the full question.
I've been doing randomized commands inside a few events that I'm currently working on and the way the Control Variable, when set to operand "Random between 1 to 10", sometimes is randomly choosing the same number two to three times in a row, giving the end...
I've been trying to make a parallel event that randomly plays BGM.
But the problem is that they play only for a minute and then fade out even though the song is longer than that.
Secondly, I've tried to do Switches so that the BGM event will deactivate when interacting with certain events...
So I just made a random weather system veritable
More or less,
Random dice roll triggered of game time, 60 frames a min, 1 roll a hour
1 to 100
1 - 50 nothing
50 -70 rain
70 -80 heavy rain
90 - 100 storm
This is so far a demo of this system so I'm going to be adding more changes...
I was wondering if there was a way to randomly draw skills? I'm making a sort of a card based battle system. Actors can equip cards that give them access to skill, but I want them to only be able to draw a limited number at a time and when they expend them they can draw another. Is this...
Soo... I'm not sure where to start this, so I'll jump right into it.
This is my very first time with RPG Maker (MV) and with game development in itself.
My idea is about an endless, Undertale-like game, where you have to handle periodically spawning mobs in random order -either with...
Ok, random rewards are a core part of my game an honestly... i can powerthrough the whole process, will be LONG and tedious, but i can do it! Yet... i would love to spare me some time here, does anyone knows how to do a Random Reward system via script? Or a plug in or something? Like a i said, i...
Hello there! :ehappy:
After lurking around here, I've decided to post something.
I am working on a game for quit some time and maybe never finish it *lol*. While developing I wrote some plugins for myself. This one here is the first I thought maybe someone else could need that.
I searched the...
So, I'm making a system that every day a store gets a random supply demand, but I'm not really sure how to set up that.
The idea is: the player will choose which item he will go out and collect, so he will see what the store is lacking and set up a quest to go out and get it for the...
I was planning on getting new character management feature into Character Generator, but my recent illness has delayed this somewhat. I will try and get it done today (which would be a miracle) but if not, I will have to complete the whole lot by Tuesday. This should hopefully be fine and all other feature updates should not have their target dates affected.
I've been watching videos about the videogame streamer Open Hand charity scandal, and the rabbit hole keeps getting deeper. At first it was just a lot of donated money being grossly neglected for years, and now there's a lot of money unaccounted for, which could turn this into a legitimate IRS crackdown.
I've been thinking about doing a jokey submission for the Christmas jam in which, like a cartoon special where all the characters "play" a counterpart in A Christmas Carol, my MagiCats would each play a role from the C.A. Smith story The Coming of the White Worm, with Cyprian as Evagh, Rousalie as Dooni and so forth. But in the end, I figure all my development efforts should go toward the game proper.