For the sake of an example, let's say I've set up an attack skill that enemies will use on the player's characters, and it always deals 300 damage no matter what.
No variance, no critical hit chance, no added states, perfect accuracy, etc.
Is there a plugin or something I can put in the...
Hi there I am looking for some feed back on my music. I am a composer who makes different types of themes. Would love to hear what you guys think of it? Have a great day
I am looking for some input and thoughts about how to handle three stacked buffs and debuffs in a RPG Maker MV game.
I was thinking of having buff and debuff skills that can stack three times, each at the moment lasting 5 turns.
What % amount would you recommend them to be?
Using the default...
I am attempting to create a formula to calculate ATK that takes the parameter rates for both ATK and AGI into account.
I'm currently using Yanfly's Base Parameter Control plugin to try and attempt this. Here is an excerpt from the formula I'm using to achieve this:
base * user.hit * 10.41 +...
I'd like to know where in the base JSS files you can alter the speed of the animated tiles!
I don't need a custom plugin, I'd just like to make the frame-rate a bit faster for all the animated tiles in my project. I've been looking through rpg_sprites.js but I have not been able to find it...
Hello, I am currently working on a project where to determine if some states recover is by a percentage chance. However, either through me not seeing it, or RPG Maker MV lacking this feature, I cannot figure out how to do this.
Here is an example:
For the Paralysis state I want it to...
Hello, I have a question, I'd like to change the luk_effect_rate(user) formula in Game_BattlerBase
The idea is making each 2 points of target's luck decrease in 1% the chance of having the state applied. user's luck won't have any effect
Talking with Saathan I THINK I arrived to the...
~ Gold & Drop Rate~
For the latest updates please visit my blog. This is merely an introduction topic.
By default, the editor only allows the party to have a "Double Item Rate" and "Double Gold" flag. This flag does not stack. There is an experience rate but...
Reserve Members Exp Rate
By default, enabling exp for reserve members will give them 100% of the exp, with this plugin you can set a different rate.
How to Use:
Name the plugin file NewBenchRate (Case Sensitive) and edit the parameters in the Plugin Manager.
I was thinking of a place where we can all share our basic views on various games, and I thought why not make a thread about it? Here you can post contest games that you have played, along with star ratings and short reviews. The aim is just to provide a centralized place where you...
I'm fairly new to RPG Maker but I have limited scripting knowledge would like help with a opinion within the menu screen that could change the encounter rate.
It doesn't have to be fancy - an 'On' and 'Off' for encounters would be great!
If any of you have played Bravely Default, that...
Hello, I have a doubt
I want to make a new parameter (or modyfing an existent one) to make the magic's accuary can be affected by a paramater same as physhical attack are affected by the Physical hit rate... Well, does someone know can I make it? and also, I want to make a state called...
Hello, I have a couple of questions about elemental rate
1) I have a item makes the target inmune to certain element, and I have a state makes the target vulnerable to all elements, but when both are together, the inmunity predominates, I want to make this stat nulifies this inmunity AND add a...
I have it so that say an iron breastplate will have damage from High moves be at 70%, and the chance of receiving states from them is at 30%, but I want to exclude the state Remove Guard/Remove Magic Guard.
I already have the damage modifier and the "staterate" aspect of that (which is a...
Well.. I was going to post my randomly generated road experiments... But the new "Attach Files" on profile posts seems to be quite buggy. Also there's no more option to insert Imgur images. Highly unfortunate. Guess I'll give them a bit to fix it and go back to messing with stuff.