THIS IS THE EARLIEST CONCEPT OF A GAME THAT YOU'LL EVER SEE
(Directly from my head to this post, no filters, sorry about my English, it's not my mother language)
The Kingdom is taken by a Rebel Leader who kills the former King, his family and supporters (including the family of...
Every game improves cognitive skills, like coordination, reflexes, memory and judgement--but what about something more advanced? Have video games ever taught you technical skills? What about social skills, creative skills, or athletic skills?
Here are two examples from my personal gaming...
So, I'm working on a game that is somewhat based in our modern day world, but with D&D-like elements (Ability scores, special skills, various classes, feats, etc). Throughout the story one, some or all of the party members will be required to infiltrate certain buildings and areas of operation...
I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.