real time battle system

  1. I have some questions about a simple battle system

    So basically I was thinking about a battle system similar to an action RPG where a character has about 4 moves that they can use in the overworld to defeat enemies but since this is kind of a parody game I wanted to display a picture everytime an ability used defeats the enemy or when the enemy...
  2. Help with real time battle systems.

    So I want to make a game with real time battle system and I found around the forum this link but I don't know what to do with it. How can I use this battle system in my own game?
  3. Chatterer

    Good action/real time battle system?

    After trying out Sapphire Action System IV, Falcao Pearl ABS Liquid and XAS Action Battle System, I need a more simple one. Even though Sapphire Action System IV is as simple as a battle system script can get, it lacked a lot of features, such as bows. Also, I didn't really like the HUD, even...

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On the plus side, if all this rioting sparks another Covid outbreak... I will have a whole lot of time to work on my game. Not exactly how I wanted to get that time, but hey I'm a glass is half full... of RM kind of guy. :LZSwink:
A video once in a while won't hurt.
Have a craving for a Nesquik milkshake. No idea why. Haven't had one since I was a kid. lol. I remember them kinda tasting nice, but also leaving a lot of nasty powder at the bottom of the cup.
The more I think about it, the weirdest part of going to work post-virus will probably be getting used to seeing my coworkers' mouths again. :LZYshock:
I think one of my weirdest realizations is that my speed of game development would probably be about the same if I *didn't* work a full-time manual labor job.

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