referenceerror

  1. Midnight Kitty

    Reference error-

    The game crashes when I try to open the menu for items or the item book. This only happens from the main menu screen and not during battles or while shopping. I thought I had fixed it by removing a bind from actor message from the code but it brought up the option to click on the actor and then...
  2. Midnight Kitty

    Reference error

    The game crashes when I try to open the menu for items or the item book. This only happens from the main menu screen and not during battles or while shopping. I thought I had fixed it by removing a bind from actor message from the code but it brought up the option to click on the actor and then...
  3. Poppie360

    ReferenceError:[namespace] is undefined

    The plugin that I am writing now doesn't want to work at all after I added a new function to it, I get the "ReferenceError: Poppie is not defined" every time I try to call one of its functions, anyone knows how to fix this? (and I already tried replacing the index.html some other threads...
  4. Midnight Kitty

    Need Help adding variables + Checking minimum

    I have a small problem trying to add some variables together as it gives me the following error message. ◆Control Variables:#0009 d6_num1 = Random 1..6 ◆Control Variables:#0010 d6_num2 = Random 1..6 ◆Control Variables:#0011 d6_num3 = Random 1..6 ◆Control Variables:#0012 d6_num4 = Random 1..6...
  5. Wapeto

    ReferenceError : Window_TileCommand is not defined

    I can't launch a game ! this appears : ReferenceError : Window_TileCommand is not defined
  6. silversteampunk

    ReferenceError ___ not defined.

    ReferenceError makeVideoPlayableInline is not defined. I tried pressing F8 to open the console but it won't work. I'm super confused because I have not added any new plugins recently, or changed any parameters. I opened up the game and sudently I can't playtest it at all. I attached a...
  7. luiscesjr

    MV ReferenceError when testing on Android

    Okay guys, so I've done this hundreds of times before, I tested many of my games on my phone, but this time around, I was going to test a new project, see how it would react under touch controls, etc (Since the core of my game is almost complete I need to have the feeeeel of how it plays...

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