Hello everyone! I just wanted to make a quick question: when I created this new account using my Protonmail email, it failed and said something like "this email has been banned by a moderator. Try another one". So I tried my OTHER Proton email and I got the same result. Finally I had to use a...
I'd like to know how I can protect a game I've created from others who might be copying it.
Whether it is for Rpg Maker Mv or any other engine I might be using the CC (Creative Commons) or the registration form (if it is correct to say so) differs for each one?
Hello! I'm an ultimate noob. I've read that after you purchase an RPG Maker engine, you have to register the engine and the game you make with the company before legally selling it. However, I haven't seen anything on the official site that allows you to do so. I've purchased several engines...
!!! Beast Book v.2.5 !!!
(Thanks to Yoji Ojima for the base idea)
This will add a Beast Register to your Game including
- Kill Counter
- Animated Enemies
- Drop Items
...and many more!
Edit: Forgot to include [Ace] in the headline
I'm trying to get a simple module working that will register instances of classes that include the module.
I'm doing this because I hate overwriting DataManager#load_database for every script that does stuff in Marshal loaded classes.
Because The Fury from Metal Gear Solid 3 is one of my favorite bosses of all time, I felt the need to make a somewhat similar boss for my own game. taking cues from both the Fury and another awesome astronaut boss, Captain Vladimir from No More Heroes 2.