Hello, I want to start a small discussion regarding the correlation between Relationship Standards and IQ.
Before reading what's below I'd like to say I got diagnonsed with Aspergers yesterday (meaning my brain works a bit different, google it). So keep in mind that social skills are a bit less...
Extra Status v1.1.3
This plugin creates a highly customizable status screen that can be accessed from the main menu. It is mainly focused on displaying numeric values ranging between a minimum and a maximum value, like the alignment on a good--evil scale...
I am working on a game that makes a huge emphasis on interactions with NPCs.
In my game, players will talk with NPCs for various reasons: to assemble them into their party, for healing, for stat increase, convert.
For sake of distinction there are two different types of NPCs: Enemy...
Well, it's too soon to ask this question even I need to study how to use variable switch.
I wanna make few events where hero have relationship bond with his/her partner or other character. In the end, one of few characters will having a special event if player reached his relationship goal...
I would love it if someone could re-create, or could create a tutorial on how to make V's Relationship/Bio Window for MV, which was originally made for VX Ace
It looks excellent and it's exactly what I'm looking for in the RPG I'm creating that involves no battles.
I'm basically going to...
Any ideas on how I can add a relationship simulator into the game? I'm thinking somewhere along the lines of Rune Factory where there's a menu with relationship status meters. I already have an idea on how to create events and use variables to add points to a characters meter, but I don't have a...
Hey my name is Skyfrid, that's Sky- as in blue and -Frid as in fridge. :D Have you ever had a crush on a game character, only to have her repeat the same thing, every time you speak to her/him. That would be a major set off for anyone. Well look
no further, because I'm here to teach you how to...
By Jeneeus Guruman
This script allows to give bonuses to certain partners like parameters and exclusive skills.
Parameter bonus for each partner.
Additional skills depending on the partner and their relationship.
Snow Rose Games
Download me - 16.81 MB
Fantasy on Mother's Day was originally a project I have started to take a break from working on The Gifted Child. It was meant to be a very short game, not more than 5 mins or something and to be finished within a...
By Jeneeus Guruman
This script allows to give bonuses to certains partners like stats and exclusive skills
Stat bonus for each partner.
Skill bonus exclusively for each partner.
How to Use
Just insert above main...
I just had my first real fire. Dad made burgers for lunch and the grill caught fire. He tried to get water but I told him you should never put water on a grease fire. So I got him the fire extinguisher under the sink and we managed to put it out. I can still smell a little of the smoke coming from the patio, but at least it's clearing. It sure was scary though.
Could not for the life of me figure out how to implement the dual/triple techs in Touch the Stars in a player-friendly way. Was describing all the problems to my wife and just rubber-ducked a solution that should work brilliantly.
I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.