This is probably a really simple thing, but how do I do the following
-Character A has buffs to a stat
-Character A attacks an Enemy
(here's the bit I can't seem to figure out)
-Character A loses the buffs to their stat.
I want to have a state that is removed when a percentage of the health is lost from the affected character monster (counting the percentage after having the state).
However I don't know how to access the states in order to add such a condition to the certain state I am creating...
Is there any...
So got my hearing tested to see if it was the cause of my mishearing what people say. Test showed no problems but talked with the doctor about anxiety and ADHD causing hearing issues and she agreed and also added that some people hear things differently. With my anxiety cause I am in fight or flight I pay attention to all the sounds in the area so body knows when react. Can't pay attention to one source.