1. tale

    How to remove Weapons for custom sideview actors

    If you're using comshou's Japanese-style battlers, numakara (沼から現れた) sideview battlers, or your own graphics. You probably don't want Weapons to show during sv-battle when you already have a weapon on sideview actors. Note: if you're not using your own graphics, please follow terms of use...
  2. Remove Menu Button In Corner

    Hi! Even though it may be useful for mobile I think the button in the corner to open the menu is rather ugly. Is it possible to remove it? If not possible in vanilla is there a plugin for that as of yet? Thank you!
  3. tale

    Kanji - Party Change in menu

    KanjiPartyChange - 3/10/20 (version 1.02) Creator name: Kanji the Grass order by Munokura fungamemake.com Overview Allows you to change party on menu screen. Note: Party Change can be found below Status command in menu screen. Feature Layout can be adjusted through plugin parameters Preview...
  4. Toggle Items Command On/Off while in Battle

    I've been scouring the internet for an answer to this for awhile with no clear result, so I'll make it as clear as possible so there's no confusion. I need a way/method to hide/remove/disable the Items Command while in the middle of a battle (imperative), and also to turn it back on again (less...
  5. [SOLVED] Yanfly's Aftermath remove "level.1" word

    Hi all guys. I don't speak English very well and I hope you can understand my problem ^^ as the title suggests, I use the Yanfly's Aftermath plugin and i would like to remove the word "lv. 1" ... Can anyone help me please? c.c Plugin: http://yanfly.moe/plugins/en/YEP_VictoryAftermath.js
  6. remove additional equipment using events

    I used "Yanfly's Ace equip Engine" to add 5 to 7 additional equipment slots. (https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/ace-equip-engine/) I would like to be able to release it only through certain events when the equipment is worn in the additional equipment slot. So I gave...
  7. tale

    Scene Combine [to remove Category Window for Items]

    1. I'm using mjshi's Non-Combat Menu with efeberk's Scene Combine script - In Non-Combat Menu script, I did change line 239: SceneManager.call(Scene_Item) to SceneManager.call(Scene_Combine) 2. I did correct the crash from Scene Combine by replacing that line with this. [mentioned by Rikifive]...
  8. DeyJay5

    How to Remove MAT and MDF from Equip and Status menu in VX Ace?

    Pretty straightforward problem. I would like to remove MAT and MDF from appearing on the menu screen in both the equip and status menu. Is there any way to do this by editing the base script? If so, would someone be kind enough to walk me through it or post a link. Thank you :)
  9. 999Hp

    Remove completely partycommand

    Hello, I've been searching for hours, how to remove the partycommand "fight/flee" option box at the start of the battle. All i found was plugin, like yanfly but i don't want to use yanfly script, and srdude gui core plugin but it only hides it, it doesn't remove this. So my question is how to...
  10. tale


    SkipPartyCommand - Version 1.0.5 (2018/07/25) Creator name: Tsumio Overview This plugin skip party command in battle Features - If switch 1 (default) is On, party command is skipped. - If switch 2 (default) is On, show escape command in actor command window. - Switch number can be change...
  11. Quanee

    Yami Skill Shop

    Hi, I'd like to request slightly re-making Yami's skill shop plugin to skip few options (if it's possible >.>). I'm making my own skill tree and when I bring up Skill Shop, it goes through all the menus (pick your character, learn, choose spell etc.). I'd like to skip that. So as soon as I...
  12. rpghexe

    Removing saveing from menu.

    Hi, so in the game in creating I have added an actual object in the game that serves as a save point, that the player can use to access the save menu from. Because of this, I want to remove the option to save from the menu, aka the pause menu, because two ways to save just seems a bit overkill...
  13. Andreyla

    [Solved] Removing Information from Default Menu

    Hey everyone, I was just wondering if anyone has a solution for removing information from the menu. For example, my game only has one playable character and no battles, so status, skills, equip, formation etc aren't needed and wouldn't fit the game. Is there a way I can have only inventory...
  14. Amarok

    Removing forward offset in SV battles?

    Im doing a experiment with some new sprites and i really need to remove this feature (you know the little forward advance the sprites make when its their turn), any ideas how this could be achieved?
  15. Parallax Panda

    Switch weapon skill & Remove battle commands

    Instead of making two separate topics I'd like to ask two questions in regard to my battle system. My first request would be instructions of how I can remove the [Attack] and [Guard] battle commands completely. I'd also like to "move" the [Item] command and place it within one of my two skill...
  16. tale


    MPP_RemoveEquipText - 2017/07/23 (ver. 1.1) Creator name: Mokusei Penguin Overview Equipment screen with "Remove" text display Features - Adds text to remove equipment instead of a blank space. - Remove text can be positioned by x coordinate - On "Text Enabled" colored text is set to - true =...
  17. C.W. Plainview

    How to remove the party command window

    Okay, so I've been wanting to remove the party command window from my project. Yanfly's Battle Engine Core has the ability to skip it, but some of us want it removed outright. I've tried finding plug-ins to no avail. As I've discovered, thankfully, you don't need a plug-in. All you need to do...
  18. Narch

    How to disable YEP_ItemCore "Info Window"? (Picture in post)

    Hi everybody. I love everything of the ItemCore, but have no use for the Info Window on the right. Is there anyway way to disable it? Also, after disabling it, is there a way to get 2 columns back? Thanks for your time.
  19. Verdelite

    Verdelite's Remove Battle Commands

    Verdelite_RemoveBattleCommands v.1.00 Verdelite Introduction This simple plugin enables you to assign a switch to a battle command and remove the linked battle command from the battle command window if the switch is on. The command will return once the switch is turned off. That's useful for...
  20. Remove state not working

    First off I want to say thank you, this community has been amazing, with all the helpful and swift responses! I'm trying to implement a sidearm where the player can use a gun as a secondary weapon. In order to use the gun, the player must "consume" an ammunition item from the inventory. Doing...

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