WindowBackImage - Version 1.4.0 (2020/12/28)
Creator name: Triacontane
Replace windowskin with an image
Note: Image file has to be inside img/pictures folder.
- Replaces the window with an image of your choice.
- The original window frame will be hidden.
by Kyonides Arkanthes
:aswt: Did you ever want to let monsters play pranks on your heroes?
:LZYshock: Now you can, guys!
What does my script actually do?
It lets the monster target any hero and steal some items while leaving useless ones in a "fair exchange". :p...
Good Morning / Day / Afternoon / Evening everyone.
I understand we all are now spending our wonderful christmas with our families, but I do have a request for a certain kind of script.
Once again, it must have this script in mind...
Like the tile says, I want to replace the basic Attack with a skill based on the weapon equipped (ie: axe has a stronger formula than a sword does). Is it as simple as setting each weapon to "Remove Attack"+" Learn *attack replacement skill*"?
As the image shows, I'd like a plugin that would enable me to assign a system/window colour for greyed out text.
If by default this text is being made transparent, I would like it not to be. Just a System/window colour.
For example, all my normal text could be black.
But 'greyed out' text that...
I have been editing the default Window_Status code, removing the actor parameters and equipment to open up an larger area for the actor profile. The stored profile text is passed through drawTextEx which uses the convertEscapeCharacters function. Now, convertEscapeCharacters should convert the...
Name: Simple Replace Skill
Author: Mr. Trivel
About the plugin:
Want to remove some other version or magic spell or maybe even a few? This plugin makes it so when you learn a skill, it can remove unwanted skills.
Also, this amazing addon to check some really good conditions:
Let's say I have two states: Poison and Regen. One reduces HP each turn, and the other recovers it. As such, they are opposite states, and should not exist on the same character at the same time.
So, if a character has Regen, then being inflicted with Poison should remove it. But I don't know...
I'm in the process of converting all locks and intimidate/persuade dialogue options into D20 DC based success/fail (modified by player skill). Before, it required a certain flat amount you had to meet, but with rolls, it offers more freedom. For instance, you can repeatedly try to unlock a door instead of just not meeting the requirement to unlock it.
Since we get very close: If you want to enjoy the advent calendar as it is intended, wait til your date and the day in the URL line up, so you have the final day on actual christmas and not the day before... time zones ;3