I am making a game, and for this game I would like to have a turn based battle system that allows each actor and enemy to move along a grid divided into an enemy side and an ally side with skill ranges, area of affects, multi target and random selection depending on the skill used. Kind of like...
so i'v been trying to fine a good CTB script to use for my game but most are dead and/or don't work with yanfly's scripts like the. the most resent one i tried was Yami's PCTB script but i got some weird errors.
i get this error when ever i switch a character in battle:
i get this one...
So, i've been trying to find alternatives to the default battle system in RPG MV, i found THIS GEM: its called PRABS or something, it look gorgeous, but i need some help to apply this to MV:aswt2:. anyway if you had some more ideas, tips or another system that look like this i would be really...
I need a script so when certain characters e.g. the main character, the second main character, ect. get hit or hit something, they make a noise, the noise is different for hitting and getting hit, and different for every character. Is it possible and can i have it please?
I'm looking to have a battle system commissioned, similar to the Suikoden duels .
So heres what I'm looking for:
A 1v1, same-time attack, side view battle system.
Both the player and enemy attack at the same time.
However, if both are landing a KO attack, damage is first dealt by the...
Hello. I need a Lane/Row battle system for one of my many, MANY, games.
Basically, i need a battle system that lets you change the formation of characters every turn, by using a move command which would move to any column/lane if a character is not occupying that space.
And the monsters would...
Hello Mam & Sir , can you help me on making my game to be better and nice. If it's OK to you can you make a demo for me. I don't have a large knowledge on scripting on the luna engine. I designed an illustration of our battle system on Adobe Photoshop but I cant put it on script and that's my...
I want to go play piano now. This is gonna be my stopping point today (yes, I’m very slow at drafting). Might have a few too many curly Qs? Obviously gotta finish the limbs and clean up. There are a few more outfit details I need to add. Probably going to do a background so that the pose makes sense, LOL.
Turns out. I wasn't in my head accounting for when the Actor doesn't have a weapon equipped but DOES still have a Grimoire equipped... 40+ SV Spritesheets!!! D'x
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