Edit: Problem solved. Found a plugin called MultiTweaks.
my problem is, that MZ does smooth the game, if the resolution is not exactly set to your monitors resolution and if you turn on fullscreen mode.
Especially since I use a plugin to Zoom in on maps.
I found many solutions to achieve...
I recently installed RPG Maker MV via Steam, on my Ubuntu 20.04 system.
In a nutshell, the problem I'm experiencing is that everything in the interface is tiny. The font is too small to read, the buttons are too small to see and click comfortably. The map itself is less of a problem, since I...
So, my aim is to have my own images in there. I've got a friend making face sprites for me but I want a higher resolution than the basic 144x144 pixel set. I've figured out how to change this but the faces disappear entirely when I change it.
My main problem here is this: I want to keep the...
Hello agan guys! Sorry to disturb again, but im trying to change the resolution of the game to 1024x576, to fit better on widscreen monitors. The game runs well but the UI is strange like the images, theres a way to fix it guys ? ty for the help again!!
I've never messed with screen resolution much, so this problem never happened to me. It's probably something obvious but I can't seem to figure it out. How would I go about changing the side view battler positions? As the picture shows, they all need to come down a bit. Thanks for taking the...
When it comes to handling resolution within RMMZ, what is an appropriate way to increase or...
Soo... I'm not sure where to start this, so I'll jump right into it.
This is my very first time with RPG Maker (MV) and with game development in itself.
My idea is about an endless, Undertale-like game, where you have to handle periodically spawning mobs in random order -either with...
For some reason, I'm still having trouble wrapping my head around what "resolution" even means.
I get that when images state they are 740 or 1080 that it's a reference to the number of vertical pixels in the file,
and when RMMV says it's 816x624 that's a reference to the standard window size...
1. Run regedit
2. Select Edit
3. Select Find
4. Enter Display1_DownScalingSupported
5. And then select Find Next
6. When you've found no.4, select it(the no.4), go to Edit and Modify the Value Data from 0-1
7. Restart your computer, and hope it went well with you.
Trihan's dialogue from file is a great script for time effectiveness and quick editing when you have lots of dialogues. I wanted to use it to optimize my project's development as it has many dialogues and I'm frequently making small changes to them. Also, not having to worry too much about word...
Hi everyone, I'm not sure where I'm posting this but at worst the moderators will move me
I am gradually creating a game, and I am stuck, I put the game in full screen in 1920x1080 with a plugin, but during the fights the actors are tiny, I would try to put a screen to show you.
I'm working on designing my game and need to know how many tiles wide and high I can fit on screen at once. It's for a Zelda-type action/puzzle game, in which each map is 1 screen with no scrolling.
I know I can change the screen resolution with plugins, and I currently have it set to 1248×720...
here is my problem
I work on a game with a friend , but he started making the game and the cutscene with the basic resolution
now I want to put it in 16:9 ( 1296/720 ) , the problem is , every picture have been placed for the original resolution and if I change the resolution it...
Hey guys. I'm learning how to use RMVXA and ran into an issue. I had created a custom sprite and imported it, yet for some reason, when I move my character, pixels get squished or thinned out. I'll attach my sprite sheet along with a snapshot of what it looks like. As you can see, the eye is a...
Hi everyone. I'm having some trouble getting my parallax map to work with a higher screen resolution.
I am aware that the limit for rmvxace, is 640x480, but I am using gab Σ Fullscreen script
to bypass that limit, and make my resolution 920x680.
This is the resolution I'm planning everything...
Perhaps this could be helpful to see how MV web exported games looks like through variety of device screen resolutions.
I'm not involved with BlueTree. I wanted to share a resourceful website about trying different screen resolutions.
Edit: There was Resizer- an...
single-screen maps with automatic movement between them - April 29, 2016
Creator name: Ben Hendel-Doying
single-screen maps with automatic movement between them
Allow for the automatic movement of the party between maps simply by walking to the edge, without the need to create ANY...
Is there a way to put RPG Maker XP in 16/9 ?
And, is there a way to modify the resolution ?
I mean, if I can't put it in 16/9, I would like to put the 4/3 resolution a bit higher
because some sprites get blurred.
Thanks for reading :)
Hello, I'm wondering if someone could help me with a parallax world map that can indicate with a cursor my position in world, I found a solution(with a hidden blank message , the arrow works as an indicator for player position) but if I change resolution of my game, the coordinate stretches.