1. changing resolution but keep image centered

    hi everyone here is my problem I work on a game with a friend , but he started making the game and the cutscene with the basic resolution now I want to put it in 16:9 ( 1296/720 ) , the problem is , every picture have been placed for the original resolution and if I change the resolution it...
  2. Sprite resolution issue.

    Hey guys. I'm learning how to use RMVXA and ran into an issue. I had created a custom sprite and imported it, yet for some reason, when I move my character, pixels get squished or thinned out. I'll attach my sprite sheet along with a snapshot of what it looks like. As you can see, the eye is a...
  3. 610jester

    parallax map resolution size problem

    Hi everyone. I'm having some trouble getting my parallax map to work with a higher screen resolution. I am aware that the limit for rmvxace, is 640x480, but I am using gab Σ Fullscreen script to bypass that limit, and make my resolution 920x680. This is the resolution I'm planning everything...
  4. tale

    Resizer (test web export across desktop, mobile, and tablet) (Google) Resizer is an interactive viewer that helps designers test material design breakpoints across desktop, mobile, and tablet. Perhaps this could be helpful to see how MV web exported games looks like through variety of device screen resolutions...
  5. tale

    LoZ - single-screen maps transition (640x360)

    single-screen maps with automatic movement between them - April 29, 2016 Creator name: Ben Hendel-Doying Features single-screen maps with automatic movement between them Allow for the automatic movement of the party between maps simply by walking to the edge, without the need to create ANY...
  6. LayaCube

    16/9 RPG MAKER XP

    Is there a way to put RPG Maker XP in 16/9 ? And, is there a way to modify the resolution ? I mean, if I can't put it in 16/9, I would like to put the 4/3 resolution a bit higher because some sprites get blurred. Thanks for reading :)
  7. MushroomCake28

    Questions about android/iOS

    So I decided for my next project to go the pc and mobile route with MV. I never exported to mobile and never coded an app for mobile so I'm a complete beginner when it comes to that (I've coded in C# but not in java, and of course I can do javascript). I just have a couple of questions about...
  8. Xyonel

    how to obtain coordinates from a picture used as map?

    Hello, I'm wondering if someone could help me with a parallax world map that can indicate with a cursor my position in world, I found a solution(with a hidden blank message , the arrow works as an indicator for player position) but if I change resolution of my game, the coordinate stretches. I'm...
  9. Eliaquim

    Rm Mv - ScreenSize on Mobile

    Don't know for sure where to post this... Hello people! I would like some feedback regarding the screen size of my game. The first time I used 1280x720 resolution with onscreen controls. However, the controls were on the map. Even transparent, they bothered me a little. So I decided to try to...
  10. Need help with Fullscreen pixel wobbly...ness...

    I recently got a new computer and transfered my RPG maker project to it. But when I play test the game the pixels are all weird. Its kinda like theyre fighting to fit on the screen. Some pixels disappear, and overall it looks distracting and ugly. On my old computer the game was displayed pixel...
  11. Eliaquim

    Mobile Portrait resolution

    Hi people! In my next game for mobile, I want to use portrait instead of landscape. I'm making some tests in PC to see the resolution with the community basic that I set 720x816 for screen and 720x1280 for Window, like the image below: It seems that the screen(width and height) is centralized...
  12. KuroyukiDevGames

    Dynamic game resolution sizing

    I'm using Yanfly's Core Engine plugin and i was wondering if there was a way to dynamically set the game's resolution (the height and width values of the game content) to stretch to the max dimensions of the game window instead of setting it as static values like 1920 x 1080 or 1280 x 720? I'd...
  13. JDevain

    I'm confused about screen resolution

    I've been using RMMV for a few months now. One of the first things I did was set the resolution to 1920x1080. I then temporarily changed my computer's resolution to various lower resolutions (like 1024x768) just to see how the graphics looked in fullscreen mode, and they looked fine. And no...
  14. Different screen options

    Hi, I'm using KisaiTenshi and Fullscreen Toggle Option Plugin, but I also want to give the option to play in fullscreen mode without changing the game's resolution (basically windowed mode with black background - that's what the Yanfy CoreEngine does). Can I do it without Uploading the game in...
  15. Making HD Trailer

    My goal is to make an HD Trailer for YouTube (1920x1080 or so). I'm using KisaiTenshi plugin, so the game itself looks perfectly fine. However, because of some Screen Recorders limitations, I can't really get the screenshot quality for my trailer. I tried to use Bandicam, Camtasia, Icecream...
  16. Tiles do not show all images

    Hi, What resolution does a tile need? Because when I use a tile it does not show all the images at that tile. It also happens with the standard included tilesets from RPG Maker MV. There are just parts missing when adding them to the database
  17. Anchovy

    View Port / Window Size Questions

    Is it possible to change the view port to crop the visible map instead of scaling it? Here's an example based on Terraria: If a life heart = x pixels, let's say this view port is 50x wide and the left tool bar is 20x wide. Equivalently, this view port is 25x wide and the left tool bar is 15x...
  18. tale

    [Pixel-boy] Backgrounds Asset Pack (2 Resolutions)

    I'm sharing the backgrounds asset pack by Pixel-boy here since they're released under the Creative Commons Zero (CC0) license. Total of 41 images. Also I've done some scaling and made sure the backgrounds don't look too blurry. 2 sizes are available: 544x416, 640x360 Probably suitable as...
  19. Poupouille

    Size of the game window suitable for all computer screens?

    Hello:kaohi: I currently set up the screen window of my game in 1248x720. On my computer, the width completely filled the screen with a map of 26 tiles wide. But when I test my game on another computer screen, a map of 26 tiles doesn't fill the width of the screen and there are black borders...
  20. Praygon

    Resolution Problems with fullscreen across all versions of RPG Maker

    Hey everyone. I have a problem with RPg makers that seems oddly constient between games from almost every version of RPG Maker. When ever I fullscreen a RPG maker game with F4 or Alt + Enter the resolution forces itself into 640 X 480 (My native resolution being 1360 x 768) but rather than...

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