I've searched for a plugin that could do this, but haven't found any.
Basically, some of the characters and/or classes in a project I'm working on have more than 100 max TP.
I'm looking for a way to create skills or items that can...
a. (mandatory) restore a percentage of the max TP of...
RestoreBattle - Version 1.00 (2017/1/14)
Creator name: Trb
Allows you to save in battle and resume the battle from the battle save.
- Save and restore is done through plugin commands.
- To reset the battle save, run the script
$gameSystem._battleSaveData = 
I've been searching for a script for a while now that recovers your character HP and MP upon leveling up, however all I found were MV plugins really. I tried to see whether it was doable without scripting ( like via common events, but I couldn't really think of how to go about it, since...
I have been trying to create an item like the Plume of Dusk from Persona 3. The idea is that the item is a safety net for less experienced players. Once the party is defeated, there is a choice to use the item, which revives all party members with full HP and MP.
It looks like the kind of thing...
Author: Mr. Trivel
Name: Restore HP/MP/TP
What does it do?
Allows actors, classes, weapons, armors or states to restore HP/MP/TP after winning a battle or leveling up.
Battles were way difficult to get a nice...
I was testing my game today when I came across a pretty major issue. If an event uses a sequence of move routes (broken up with messages in this case) and the player saves during the sequence then upon restoring the saved game the event returns to it's original position, before executing the...
I'm looking for a script that gives the characters 0 MP at the beginning of a battle and at the start of their turn they get a fixed amount of MP to use which gets added on to their existing MP. As far as I can tell, you can do this with a percentage of yout total MP using states...
Turning a specific vibe into reality is incredibly difficult. For instance, this song is one of the ones I listen to when working on my post apocalyptic project, and getting it's "feeling" into the game has been a real challenge.
I don't just wanna regurgitate the numbers I see, I wanna actually understand the calculations I'm making so I'm probably gonna make a post later with some calculations and what I THINK they mean to get some advice and corrections.
Edit: All (Most) of these will be tested in game prior. I just wanna make sure I understand what's going on under the hood if you will.