Control Character Color Expansion 2014/10/12
Creator name: VIPArcher
This script expands on control character for color over 31.
On line 16, you can add more colors by following color code format (R , G , B [,A ]),
For text event, type \c[32-35...] to change text...
TextColor - Version 1.00
Creator name: Trb
A plugin that allows text color to be selected from Hex Color Code.
- It allows you to define the color code with #000000～#ffffff by using the control character \c[ ]
- For more detail, please search "color hex code" online...
Did you know that you can stop clicking around in that graphical color interface in your image processor trying to find the color you want?
There are lists of colors by RGB value, and by Hex and access numbers.
So if I look here at Cloford.com...
…I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600…
Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...